通过双拟合决定混合博弈的合成问题

Catalin Dima, Mariem Hammami, Youssouf Oualhadj, Régine Laleau
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引用次数: 0

摘要

混合博弈是在有限图上进行的博弈,它具有实变量,可以模拟连续系统离散控制器的行为。当博弈被初始化为奇异时,混合博弈的合成问题对于经典目标(如 LTL 公式)来说是可解的,这意味着连续变量的斜率是片断常量,变量的斜率无论何时变化都会被重置。已知的证明采用了定时博弈的区域构造。在本文中,我们证明了初始化奇异博弈可以通过一连串交替二拟合简化为定时博弈,并将已知的通过二拟合从初始化奇异自动机简化为定时自动机。交替二拟合是将二拟合推广到博弈中,通过策略转换阶式,当两个博弈是二拟合的并且具有相同的观察结果时,其中一个博弈中的每个策略都可以转换成第二个博弈中的策略,这样第二个策略的所有结果都满足第一个策略所满足的相同性质。这种方法的优势在于,我们可以利用定时博弈的可实现性工具,为给定目标综合出一个获胜策略,然后利用策略转换lemma,在混合博弈中为相同目标获得一个获胜策略。
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Deciding the synthesis problem for hybrid games through bisimulation
Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL formulas) when the games are initialized singular, meaning that the slopes of the continuous variables are piecewise constant and variables are reset whenever their slope changes. The known proof adapts the region construction from timed games. In this paper we show that initialized singular games can be reduced, via a sequence of alternating bisimulations, to timed games, generalizing the known reductions by bisimulation from initialized singular automata to timed automata. Alternating bisimulation is the generalization of bisimulation to games, accomodating a strategy translation lemma by which, when two games are bisimilar and carry the same observations, each strategy in one of the games can be translated to a strategy in the second game such that all the outcomes of the second strategy satisfies the same property that are satisfied by the first strategy. The advantage of the proposed approach is that one may then use realizability tools for timed games to synthesize a winning strategy for a given objective, and then use the strategy translation lemma to obtain a winning strategy in the hybrid game for the same objective.
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