复制器动态中与策略有关的时间延迟的区室模型

Małgorzata Fic, Frank Bastian, Jacek Miękisz, Chaitanya S. Gokhale
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引用次数: 0

摘要

在现实世界中,行动与反应之间往往存在时间上的分离--许多建模框架经常忽略这一特点。增加时间方面的因素,如时间延迟,会带来更高的问题复杂性,导致模型分析难度大,求解计算成本高。在这项工作中,我们提出了一个中间解决方案,在进化博弈论的框架内解决这个问题。我们基于区间的模型包含了时间延迟,同时保持了相对简单和直接的分析。我们的研究结果表明,该模型与包含显式延迟的模型得出的结果在质量上具有可比性。特别是,我们重点研究了父母互动与后代加入种群之间的延迟情况,延迟的大小取决于父母的策略。我们分析了 "雄鹿狩猎"、"雪地漂移 "和 "囚徒困境 "游戏,结果表明与策略相关的延迟对受影响的策略是不利的。此外,我们还介绍了加入延迟会如何改变人群中的有效博弈,从而强调了考虑所研究系统的时间因素以准确建模的重要性。
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Compartment model of strategy-dependent time delays in replicator dynamics
Real-world processes often exhibit temporal separation between actions and reactions - a characteristic frequently ignored in many modelling frameworks. Adding temporal aspects, like time delays, introduces a higher complexity of problems and leads to models that are challenging to analyse and computationally expensive to solve. In this work, we propose an intermediate solution to resolve the issue in the framework of evolutionary game theory. Our compartment-based model includes time delays while remaining relatively simple and straightforward to analyse. We show that this model yields qualitatively comparable results with models incorporating explicit delays. Particularly, we focus on the case of delays between parents' interaction and an offspring joining the population, with the magnitude of the delay depending on the parents' strategy. We analyse Stag-Hunt, Snowdrift, and the Prisoner's Dilemma game and show that strategy-dependent delays are detrimental to affected strategies. Additionally, we present how including delays may change the effective games played in the population, subsequently emphasising the importance of considering the studied systems' temporal aspects to model them accurately.
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