Małgorzata Fic, Frank Bastian, Jacek Miękisz, Chaitanya S. Gokhale
{"title":"复制器动态中与策略有关的时间延迟的区室模型","authors":"Małgorzata Fic, Frank Bastian, Jacek Miękisz, Chaitanya S. Gokhale","doi":"arxiv-2409.01116","DOIUrl":null,"url":null,"abstract":"Real-world processes often exhibit temporal separation between actions and\nreactions - a characteristic frequently ignored in many modelling frameworks.\nAdding temporal aspects, like time delays, introduces a higher complexity of\nproblems and leads to models that are challenging to analyse and\ncomputationally expensive to solve. In this work, we propose an intermediate\nsolution to resolve the issue in the framework of evolutionary game theory. Our\ncompartment-based model includes time delays while remaining relatively simple\nand straightforward to analyse. We show that this model yields qualitatively\ncomparable results with models incorporating explicit delays. Particularly, we\nfocus on the case of delays between parents' interaction and an offspring\njoining the population, with the magnitude of the delay depending on the\nparents' strategy. We analyse Stag-Hunt, Snowdrift, and the Prisoner's Dilemma\ngame and show that strategy-dependent delays are detrimental to affected\nstrategies. Additionally, we present how including delays may change the\neffective games played in the population, subsequently emphasising the\nimportance of considering the studied systems' temporal aspects to model them\naccurately.","PeriodicalId":501044,"journal":{"name":"arXiv - QuanBio - Populations and Evolution","volume":"64 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Compartment model of strategy-dependent time delays in replicator dynamics\",\"authors\":\"Małgorzata Fic, Frank Bastian, Jacek Miękisz, Chaitanya S. Gokhale\",\"doi\":\"arxiv-2409.01116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Real-world processes often exhibit temporal separation between actions and\\nreactions - a characteristic frequently ignored in many modelling frameworks.\\nAdding temporal aspects, like time delays, introduces a higher complexity of\\nproblems and leads to models that are challenging to analyse and\\ncomputationally expensive to solve. In this work, we propose an intermediate\\nsolution to resolve the issue in the framework of evolutionary game theory. Our\\ncompartment-based model includes time delays while remaining relatively simple\\nand straightforward to analyse. We show that this model yields qualitatively\\ncomparable results with models incorporating explicit delays. Particularly, we\\nfocus on the case of delays between parents' interaction and an offspring\\njoining the population, with the magnitude of the delay depending on the\\nparents' strategy. We analyse Stag-Hunt, Snowdrift, and the Prisoner's Dilemma\\ngame and show that strategy-dependent delays are detrimental to affected\\nstrategies. Additionally, we present how including delays may change the\\neffective games played in the population, subsequently emphasising the\\nimportance of considering the studied systems' temporal aspects to model them\\naccurately.\",\"PeriodicalId\":501044,\"journal\":{\"name\":\"arXiv - QuanBio - Populations and Evolution\",\"volume\":\"64 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - QuanBio - Populations and Evolution\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2409.01116\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - QuanBio - Populations and Evolution","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.01116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Compartment model of strategy-dependent time delays in replicator dynamics
Real-world processes often exhibit temporal separation between actions and
reactions - a characteristic frequently ignored in many modelling frameworks.
Adding temporal aspects, like time delays, introduces a higher complexity of
problems and leads to models that are challenging to analyse and
computationally expensive to solve. In this work, we propose an intermediate
solution to resolve the issue in the framework of evolutionary game theory. Our
compartment-based model includes time delays while remaining relatively simple
and straightforward to analyse. We show that this model yields qualitatively
comparable results with models incorporating explicit delays. Particularly, we
focus on the case of delays between parents' interaction and an offspring
joining the population, with the magnitude of the delay depending on the
parents' strategy. We analyse Stag-Hunt, Snowdrift, and the Prisoner's Dilemma
game and show that strategy-dependent delays are detrimental to affected
strategies. Additionally, we present how including delays may change the
effective games played in the population, subsequently emphasising the
importance of considering the studied systems' temporal aspects to model them
accurately.