电子游戏角色和跨媒体故事。动态游戏角色、

IF 1.5 Q2 COMMUNICATION Popular Communication Pub Date : 2024-09-04 DOI:10.1080/15405702.2024.2393240
Manuel Hernández-Pérez
{"title":"电子游戏角色和跨媒体故事。动态游戏角色、","authors":"Manuel Hernández-Pérez","doi":"10.1080/15405702.2024.2393240","DOIUrl":null,"url":null,"abstract":"Published in Popular Communication: The International Journal of Media and Culture (Ahead of Print, 2024)","PeriodicalId":45584,"journal":{"name":"Popular Communication","volume":null,"pages":null},"PeriodicalIF":1.5000,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Video game characters and transmedia storytelling. The dynamic game character,\",\"authors\":\"Manuel Hernández-Pérez\",\"doi\":\"10.1080/15405702.2024.2393240\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Published in Popular Communication: The International Journal of Media and Culture (Ahead of Print, 2024)\",\"PeriodicalId\":45584,\"journal\":{\"name\":\"Popular Communication\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.5000,\"publicationDate\":\"2024-09-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Popular Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/15405702.2024.2393240\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Popular Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15405702.2024.2393240","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

摘要

发表于《大众传播》:国际媒体与文化杂志》(2024 年,印刷版前)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Video game characters and transmedia storytelling. The dynamic game character,
Published in Popular Communication: The International Journal of Media and Culture (Ahead of Print, 2024)
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Popular Communication
Popular Communication COMMUNICATION-
CiteScore
3.90
自引率
0.00%
发文量
15
期刊最新文献
Video game characters and transmedia storytelling. The dynamic game character, A big little fiction form: last decade of production and circulation of made-for-TV movies in Europe Unspooled: how the cassette made music sharable Mourning the greatest: “unforgivably black” and peacefully Muslim Muhammad Ali Making fandom great again: silencing discussions of racism in reactionary and transformative fandoms
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1