{"title":"电子游戏角色和跨媒体故事。动态游戏角色、","authors":"Manuel Hernández-Pérez","doi":"10.1080/15405702.2024.2393240","DOIUrl":null,"url":null,"abstract":"Published in Popular Communication: The International Journal of Media and Culture (Ahead of Print, 2024)","PeriodicalId":45584,"journal":{"name":"Popular Communication","volume":"484 1","pages":""},"PeriodicalIF":1.5000,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Video game characters and transmedia storytelling. The dynamic game character,\",\"authors\":\"Manuel Hernández-Pérez\",\"doi\":\"10.1080/15405702.2024.2393240\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Published in Popular Communication: The International Journal of Media and Culture (Ahead of Print, 2024)\",\"PeriodicalId\":45584,\"journal\":{\"name\":\"Popular Communication\",\"volume\":\"484 1\",\"pages\":\"\"},\"PeriodicalIF\":1.5000,\"publicationDate\":\"2024-09-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Popular Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/15405702.2024.2393240\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Popular Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15405702.2024.2393240","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}