{"title":"使用数字游戏评估中学生的信息素养:以证据为中心的游戏设计方法","authors":"Qing Guo, Di Wu, Sha Zhu, Harrison Hao Yang","doi":"10.1080/10447318.2024.2398910","DOIUrl":null,"url":null,"abstract":"The assessment of information literacy (IL) is challenging. Traditional methods often fail to capture students’ true performance and their behavioral processes. Evidence-centered game design (ECgD)...","PeriodicalId":54954,"journal":{"name":"International Journal of Human-Computer Interaction","volume":"11 1","pages":""},"PeriodicalIF":3.4000,"publicationDate":"2024-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Using a Digital Game to Assess Middle School Students’ Information Literacy: An Evidence-Centered Game Design Approach\",\"authors\":\"Qing Guo, Di Wu, Sha Zhu, Harrison Hao Yang\",\"doi\":\"10.1080/10447318.2024.2398910\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The assessment of information literacy (IL) is challenging. Traditional methods often fail to capture students’ true performance and their behavioral processes. Evidence-centered game design (ECgD)...\",\"PeriodicalId\":54954,\"journal\":{\"name\":\"International Journal of Human-Computer Interaction\",\"volume\":\"11 1\",\"pages\":\"\"},\"PeriodicalIF\":3.4000,\"publicationDate\":\"2024-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Interaction\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1080/10447318.2024.2398910\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Interaction","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1080/10447318.2024.2398910","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Using a Digital Game to Assess Middle School Students’ Information Literacy: An Evidence-Centered Game Design Approach
The assessment of information literacy (IL) is challenging. Traditional methods often fail to capture students’ true performance and their behavioral processes. Evidence-centered game design (ECgD)...
期刊介绍:
The International Journal of Human-Computer Interaction addresses the cognitive, creative, social, health, and ergonomic aspects of interactive computing.
It emphasizes the human element in relation to the systems and contexts in which humans perform, operate, network, and communicate, including mobile apps, social media, online communities, and digital accessibility. The journal publishes original articles including reviews and reappraisals of the literature, empirical studies, and quantitative and qualitative contributions to the theories and applications of HCI.