{"title":"新鲜度游戏:在对手面前及时沟通","authors":"Subhankar Banerjee;Sennur Ulukus","doi":"10.1109/TNET.2024.3410228","DOIUrl":null,"url":null,"abstract":"We consider a communication system where a base station (BS) transmits update packets to N users, one user at a time, over a wireless channel. We investigate the age of this status updating system with an adversary that jams the update packets in the downlink. We consider two system models: with diversity and without diversity. In the model without diversity, in each time slot, the BS schedules a user from N users according to a user scheduling algorithm. The constrained adversary blocks at most a given fraction, \n<inline-formula> <tex-math>$\\alpha $ </tex-math></inline-formula>\n, of the time slots over a horizon of T slots, i.e., it can block at most \n<inline-formula> <tex-math>$\\alpha T$ </tex-math></inline-formula>\n slots of its choosing out of the total T time slots. We show that if the BS schedules the users with a stationary randomized policy, then the optimal choice for the adversary is to block the user which has the lowest probability of getting scheduled by the BS, at the middle of the time horizon, consecutively for \n<inline-formula> <tex-math>$\\alpha T$ </tex-math></inline-formula>\n time slots. The interesting consecutive property of the blocked time slots is due to the cumulative nature of the age metric. In the model with diversity, in each time slot, the BS schedules a user from N users and chooses a sub-carrier from \n<inline-formula> <tex-math>$N_{sub}$ </tex-math></inline-formula>\n sub-carriers to transmit update packets to the scheduled user according to a user scheduling algorithm and a sub-carrier choosing algorithm, respectively. The adversary blocks \n<inline-formula> <tex-math>$\\alpha T$ </tex-math></inline-formula>\n time slots of its choosing out of T time slots at the sub-carriers of its choosing. We show that for large T, the uniform user scheduling algorithm together with the uniform sub-carrier choosing algorithm is \n<inline-formula> <tex-math>$\\frac {2 N_{sub}}{N_{sub}-1}$ </tex-math></inline-formula>\n optimal. Next, we investigate the game theoretic equilibrium points of this status updating system. For the model without diversity, we show that a Nash equilibrium does not exist, however, a Stackelberg equilibrium exists when the scheduling algorithm of the BS acts as the leader and the adversary acts as the follower. For the model with diversity, we show that a Nash equilibrium exists and identify the Nash equilibrium. Finally, we extend the model without diversity to the case where the BS can serve multiple users and the adversary can jam multiple users, at a time.","PeriodicalId":13443,"journal":{"name":"IEEE/ACM Transactions on Networking","volume":"32 5","pages":"4067-4084"},"PeriodicalIF":3.0000,"publicationDate":"2024-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Freshness Game: Timely Communications in the Presence of an Adversary\",\"authors\":\"Subhankar Banerjee;Sennur Ulukus\",\"doi\":\"10.1109/TNET.2024.3410228\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We consider a communication system where a base station (BS) transmits update packets to N users, one user at a time, over a wireless channel. We investigate the age of this status updating system with an adversary that jams the update packets in the downlink. We consider two system models: with diversity and without diversity. In the model without diversity, in each time slot, the BS schedules a user from N users according to a user scheduling algorithm. The constrained adversary blocks at most a given fraction, \\n<inline-formula> <tex-math>$\\\\alpha $ </tex-math></inline-formula>\\n, of the time slots over a horizon of T slots, i.e., it can block at most \\n<inline-formula> <tex-math>$\\\\alpha T$ </tex-math></inline-formula>\\n slots of its choosing out of the total T time slots. We show that if the BS schedules the users with a stationary randomized policy, then the optimal choice for the adversary is to block the user which has the lowest probability of getting scheduled by the BS, at the middle of the time horizon, consecutively for \\n<inline-formula> <tex-math>$\\\\alpha T$ </tex-math></inline-formula>\\n time slots. The interesting consecutive property of the blocked time slots is due to the cumulative nature of the age metric. In the model with diversity, in each time slot, the BS schedules a user from N users and chooses a sub-carrier from \\n<inline-formula> <tex-math>$N_{sub}$ </tex-math></inline-formula>\\n sub-carriers to transmit update packets to the scheduled user according to a user scheduling algorithm and a sub-carrier choosing algorithm, respectively. The adversary blocks \\n<inline-formula> <tex-math>$\\\\alpha T$ </tex-math></inline-formula>\\n time slots of its choosing out of T time slots at the sub-carriers of its choosing. We show that for large T, the uniform user scheduling algorithm together with the uniform sub-carrier choosing algorithm is \\n<inline-formula> <tex-math>$\\\\frac {2 N_{sub}}{N_{sub}-1}$ </tex-math></inline-formula>\\n optimal. Next, we investigate the game theoretic equilibrium points of this status updating system. For the model without diversity, we show that a Nash equilibrium does not exist, however, a Stackelberg equilibrium exists when the scheduling algorithm of the BS acts as the leader and the adversary acts as the follower. For the model with diversity, we show that a Nash equilibrium exists and identify the Nash equilibrium. Finally, we extend the model without diversity to the case where the BS can serve multiple users and the adversary can jam multiple users, at a time.\",\"PeriodicalId\":13443,\"journal\":{\"name\":\"IEEE/ACM Transactions on Networking\",\"volume\":\"32 5\",\"pages\":\"4067-4084\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2024-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE/ACM Transactions on Networking\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10663315/\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE/ACM Transactions on Networking","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10663315/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
摘要
我们考虑了一个通信系统,其中基站(BS)通过无线信道向 N 个用户发送更新数据包,每次发送一个用户。我们研究了在下行链路中干扰更新数据包的对手的情况下,这种状态更新系统的年龄问题。我们考虑了两种系统模型:有分集和无分集。在无分集模型中,在每个时隙,BS 根据用户调度算法从 N 个用户中调度一个用户。在 T 个时隙的范围内,受限对抗者最多只能阻塞给定分数($\alpha $)的时隙,也就是说,在总共 T 个时隙中,它最多只能阻塞自己选择的 $\alpha T$ 个时隙。我们的研究表明,如果 BS 采用静态随机策略调度用户,那么对手的最优选择就是在时间跨度的中间,连续阻塞 $\alpha T$ 个时隙,阻塞被 BS 调度的概率最低的用户。阻塞时隙的有趣连续特性是由年龄度量的累积性质造成的。在分集模型中,在每个时隙,BS 从 N 个用户中调度一个用户,并根据用户调度算法和子载波选择算法分别从 $N_{sub}$ 子载波中选择一个子载波向调度用户发送更新数据包。对抗者在其选择的子载波的 T 个时隙中阻塞其选择的 $\alpha T$ 时隙。我们证明,对于大 T,统一用户调度算法和统一子载波选择算法都是最优的。接下来,我们将研究该状态更新系统的博弈论均衡点。对于没有多样性的模型,我们证明不存在纳什均衡,但是,当 BS 的调度算法扮演领导者,而对手扮演跟随者时,就存在斯塔克尔伯格均衡。对于具有多样性的模型,我们证明了纳什均衡的存在,并确定了纳什均衡。最后,我们将无多样性模型扩展到 BS 可以同时为多个用户提供服务而对手可以干扰多个用户的情况。
The Freshness Game: Timely Communications in the Presence of an Adversary
We consider a communication system where a base station (BS) transmits update packets to N users, one user at a time, over a wireless channel. We investigate the age of this status updating system with an adversary that jams the update packets in the downlink. We consider two system models: with diversity and without diversity. In the model without diversity, in each time slot, the BS schedules a user from N users according to a user scheduling algorithm. The constrained adversary blocks at most a given fraction,
$\alpha $
, of the time slots over a horizon of T slots, i.e., it can block at most
$\alpha T$
slots of its choosing out of the total T time slots. We show that if the BS schedules the users with a stationary randomized policy, then the optimal choice for the adversary is to block the user which has the lowest probability of getting scheduled by the BS, at the middle of the time horizon, consecutively for
$\alpha T$
time slots. The interesting consecutive property of the blocked time slots is due to the cumulative nature of the age metric. In the model with diversity, in each time slot, the BS schedules a user from N users and chooses a sub-carrier from
$N_{sub}$
sub-carriers to transmit update packets to the scheduled user according to a user scheduling algorithm and a sub-carrier choosing algorithm, respectively. The adversary blocks
$\alpha T$
time slots of its choosing out of T time slots at the sub-carriers of its choosing. We show that for large T, the uniform user scheduling algorithm together with the uniform sub-carrier choosing algorithm is
$\frac {2 N_{sub}}{N_{sub}-1}$
optimal. Next, we investigate the game theoretic equilibrium points of this status updating system. For the model without diversity, we show that a Nash equilibrium does not exist, however, a Stackelberg equilibrium exists when the scheduling algorithm of the BS acts as the leader and the adversary acts as the follower. For the model with diversity, we show that a Nash equilibrium exists and identify the Nash equilibrium. Finally, we extend the model without diversity to the case where the BS can serve multiple users and the adversary can jam multiple users, at a time.
期刊介绍:
The IEEE/ACM Transactions on Networking’s high-level objective is to publish high-quality, original research results derived from theoretical or experimental exploration of the area of communication/computer networking, covering all sorts of information transport networks over all sorts of physical layer technologies, both wireline (all kinds of guided media: e.g., copper, optical) and wireless (e.g., radio-frequency, acoustic (e.g., underwater), infra-red), or hybrids of these. The journal welcomes applied contributions reporting on novel experiences and experiments with actual systems.