在一般和线性二次动态博弈中,开环和反馈纳什均衡点在多大程度上存在分歧?

Chih-Yuan Chiu, Jingqi Li, Maulik Bhatt, Negar Mehr
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引用次数: 0

摘要

动态博弈为模拟策略代理不断演化的互动提供了一个通用框架,博弈的纳什均衡状态可以捕捉策略代理的稳态行为。纳什均衡通常是通过反馈或开环计算出来的,前者的政策取决于每次的状态,后者的政策只取决于初始状态。从经验上看,开环纳什均衡(OLNE)的计算效率通常更高,而反馈纳什均衡(FBNE)则编码了更复杂的互动。然而,哪些动态博弈产生的 FBNE 和 OLNE 有显著差异,哪些没有差异,目前还不清楚。为了解决这个问题,我们对线性二次(LQ)动态博弈中的 OLNE 和 FBNE 进行了原则性比较研究。具体来说,我们证明了 LQ 动态博弈的 OLNE 策略可以通过求解具有扰动成本的辅助 LQ 博弈的耦合里卡蒂方程来合成。通过构建辅助博弈,我们可以建立 OLNE 和 FBNE 重合的条件,并推导出 LQ 博弈中 FBNE 和 OLNE 之间偏差的上限。
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To What Extent do Open-loop and Feedback Nash Equilibria Diverge in General-Sum Linear Quadratic Dynamic Games?
Dynamic games offer a versatile framework for modeling the evolving interactions of strategic agents, whose steady-state behavior can be captured by the Nash equilibria of the games. Nash equilibria are often computed in feedback, with policies depending on the state at each time, or in open-loop, with policies depending only on the initial state. Empirically, open-loop Nash equilibria (OLNE) are often more efficient to compute, while feedback Nash equilibria (FBNE) encode more complex interactions. However, it remains unclear exactly which dynamic games yield FBNE and OLNE that differ significantly and which do not. To address this problem, we present a principled comparison study of OLNE and FBNE in linear quadratic (LQ) dynamic games. Specifically, we prove that the OLNE strategies of an LQ dynamic game can be synthesized by solving the coupled Riccati equations of an auxiliary LQ game with perturbed costs. The construction of the auxiliary game allows us to establish conditions under which OLNE and FBNE coincide and derive an upper bound on the deviation between FBNE and OLNE of an LQ game.
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