Jinmei Zhao , Gang Zeng , Xinmiao Chen , Jiawei Huang , Zhichun Xia , Rongyu Liang , Thomas Wong , Yun Gao
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Yet, there remains a research gap regarding its application in addressing psychiatric violence, leaving uncertainties about the comparative advantages of theme game-based learning over situational simulation learning strategies.</div></div><div><h3>Objectives</h3><div>The goal was to measure the effect of integrating theme game-based learning into psychiatric violence risk assessment and response training on nursing student psychiatric violence-related knowledge, skills, and self-confidence.</div></div><div><h3>Design</h3><div>This study was a randomized controlled, pre-test, and post-test trial.</div></div><div><h3>Setting</h3><div>The study was conducted at a medical university in Guangzhou, Guangdong, China.</div></div><div><h3>Participants</h3><div>There were 103 third-year nursing undergraduates (intervention group = 51, control group = 52) in the study.</div></div><div><h3>Methods</h3><div>An Objective Structured Clinical Exam and the Workplace Violence Management Ability Assessment Questionnaire for Intern Nursing Students were used to assess student skills. The knowledge test and the Confidence in Coping with Patient Aggression Instrument were used to measure student knowledge and self-confidence level before and after intervention.</div></div><div><h3>Results</h3><div>Nursing students in the theme game-based group demonstrated significantly superior skills and confidence in violence risk assessment and response compared with students in the situational simulation group (<em>p</em> < 0.001, <em>p</em> = 0.039, <em>p</em> = 0.006, respectively). However, there was no significant difference in knowledge of violence risk assessment and response between the two groups (<em>p</em> = 0.510).</div></div><div><h3>Conclusion</h3><div>Theme game-based learning in psychiatric violence risk assessment and response training appeared effective in enhancing the violence management abilities of nursing students.</div></div>","PeriodicalId":54704,"journal":{"name":"Nurse Education Today","volume":"144 ","pages":"Article 106419"},"PeriodicalIF":3.6000,"publicationDate":"2024-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effect of theme game-based learning on psychiatric violence risk assessment and response knowledge, skills, and self-confidence of nursing students: A randomized controlled trial\",\"authors\":\"Jinmei Zhao , Gang Zeng , Xinmiao Chen , Jiawei Huang , Zhichun Xia , Rongyu Liang , Thomas Wong , Yun Gao\",\"doi\":\"10.1016/j.nedt.2024.106419\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background</h3><div>Theme game-based learning has the potential to enrich student learning experiences, leading to improved learning outcomes. Yet, there remains a research gap regarding its application in addressing psychiatric violence, leaving uncertainties about the comparative advantages of theme game-based learning over situational simulation learning strategies.</div></div><div><h3>Objectives</h3><div>The goal was to measure the effect of integrating theme game-based learning into psychiatric violence risk assessment and response training on nursing student psychiatric violence-related knowledge, skills, and self-confidence.</div></div><div><h3>Design</h3><div>This study was a randomized controlled, pre-test, and post-test trial.</div></div><div><h3>Setting</h3><div>The study was conducted at a medical university in Guangzhou, Guangdong, China.</div></div><div><h3>Participants</h3><div>There were 103 third-year nursing undergraduates (intervention group = 51, control group = 52) in the study.</div></div><div><h3>Methods</h3><div>An Objective Structured Clinical Exam and the Workplace Violence Management Ability Assessment Questionnaire for Intern Nursing Students were used to assess student skills. The knowledge test and the Confidence in Coping with Patient Aggression Instrument were used to measure student knowledge and self-confidence level before and after intervention.</div></div><div><h3>Results</h3><div>Nursing students in the theme game-based group demonstrated significantly superior skills and confidence in violence risk assessment and response compared with students in the situational simulation group (<em>p</em> < 0.001, <em>p</em> = 0.039, <em>p</em> = 0.006, respectively). 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引用次数: 0
摘要
背景基于主题的游戏式学习有可能丰富学生的学习体验,从而提高学习效果。目标测量将主题游戏式学习融入精神暴力风险评估和应对培训对护生精神暴力相关知识、技能和自信心的影响。方法采用客观结构化临床考试和实习护生工作场所暴力管理能力评估问卷来评估学生的技能。结果与情景模拟组的学生相比,主题游戏组的护理学生在暴力风险评估和应对方面的技能和信心明显优于情景模拟组的学生(分别为 p < 0.001、p = 0.039、p = 0.006)。结论基于主题游戏的精神科暴力风险评估与应对培训似乎能有效提高护理专业学生的暴力管理能力。
Effect of theme game-based learning on psychiatric violence risk assessment and response knowledge, skills, and self-confidence of nursing students: A randomized controlled trial
Background
Theme game-based learning has the potential to enrich student learning experiences, leading to improved learning outcomes. Yet, there remains a research gap regarding its application in addressing psychiatric violence, leaving uncertainties about the comparative advantages of theme game-based learning over situational simulation learning strategies.
Objectives
The goal was to measure the effect of integrating theme game-based learning into psychiatric violence risk assessment and response training on nursing student psychiatric violence-related knowledge, skills, and self-confidence.
Design
This study was a randomized controlled, pre-test, and post-test trial.
Setting
The study was conducted at a medical university in Guangzhou, Guangdong, China.
Participants
There were 103 third-year nursing undergraduates (intervention group = 51, control group = 52) in the study.
Methods
An Objective Structured Clinical Exam and the Workplace Violence Management Ability Assessment Questionnaire for Intern Nursing Students were used to assess student skills. The knowledge test and the Confidence in Coping with Patient Aggression Instrument were used to measure student knowledge and self-confidence level before and after intervention.
Results
Nursing students in the theme game-based group demonstrated significantly superior skills and confidence in violence risk assessment and response compared with students in the situational simulation group (p < 0.001, p = 0.039, p = 0.006, respectively). However, there was no significant difference in knowledge of violence risk assessment and response between the two groups (p = 0.510).
Conclusion
Theme game-based learning in psychiatric violence risk assessment and response training appeared effective in enhancing the violence management abilities of nursing students.
期刊介绍:
Nurse Education Today is the leading international journal providing a forum for the publication of high quality original research, review and debate in the discussion of nursing, midwifery and interprofessional health care education, publishing papers which contribute to the advancement of educational theory and pedagogy that support the evidence-based practice for educationalists worldwide. The journal stimulates and values critical scholarly debate on issues that have strategic relevance for leaders of health care education.
The journal publishes the highest quality scholarly contributions reflecting the diversity of people, health and education systems worldwide, by publishing research that employs rigorous methodology as well as by publishing papers that highlight the theoretical underpinnings of education and systems globally. The journal will publish papers that show depth, rigour, originality and high standards of presentation, in particular, work that is original, analytical and constructively critical of both previous work and current initiatives.
Authors are invited to submit original research, systematic and scholarly reviews, and critical papers which will stimulate debate on research, policy, theory or philosophy of nursing and related health care education, and which will meet and develop the journal''s high academic and ethical standards.