电子竞技爱好者:粉丝和狂热爱好者在美国大学项目中的作用。

IF 2.3 Q2 SPORT SCIENCES Frontiers in Sports and Active Living Pub Date : 2024-09-11 eCollection Date: 2024-01-01 DOI:10.3389/fspor.2024.1410929
Amanda C Cote, Md Waseq Ur Rahman, Maxwell Foxman, Andrew Wilson, Brandon C Harris, Onder Can, Jared C Hansen
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引用次数: 0

摘要

引言高校电竞--有组织的竞技游戏--在美国迅速发展,吸引了学生选手、广播员、后勤人员以及大学员工。各大学纷纷为电竞投入资金,希望利用电竞的狂热吸引未来的学生,并加强校园社区的融合。然而,很少有研究深入探讨高校电竞爱好者:本文通过对高校电竞选手、学生工作者、项目主管和管理人员的 31 次深入访谈,研究了高校电竞参与者如何看待和讨论他们的粉丝:结果:我们在数据集中发现了三个与粉丝相关的中心主题:讨论粉丝在高校电竞环境中的作用、电竞粉丝与传统体育粉丝之间的比较,以及对高校电竞空间中粉丝利用率不足的担忧。随后,我们通过对职业电竞和传统高校体育爱好者的现有研究,以及 "粉丝劳动 "的概念,或粉丝的生产性劳动如何为新生产业提供价值,对这些主题进行了理论化:因此,这篇文章不仅具体探讨了高校电竞项目如何将粉丝劳动作为其实践的重要组成部分,而且还质疑了谁从这种关系中获益以及如何获益。将高校电竞粉丝作为一个研究不足的群体进行调查,还为粉丝劳动如何与更广泛的媒体产业相结合提供了一个新的视角。
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Esports buffs: the perceived role of fans and fandoms in U.S. collegiate programs.

Introduction: Collegiate esports-organized competitive gaming-has expanded rapidly in the United States, drawing in student players, broadcasters, and support staff, as well as university employees. Universities have invested financially in esports, hoping to capitalize on gaming fandom to attract prospective students and enhance campus community integration. Little research, however, addresses collegiate esports fandom in depth.

Methods: Drawing on thirty-one in-depth interviews with collegiate esports players, student workers, program directors, and administrators, this article investigates how collegiate esports participants perceive and discuss their fans.

Results: We identify three central themes related to fans in the dataset: discussions of fans' role in the collegiate esports environment, comparisons between esports and traditional sports fans, and concerns about the underutilization of fans within collegiate esports spaces. Subsequently, we theorize these themes through existing research on professional esports and traditional collegiate sports fandoms, as well as through the concept of "fan labor," or how the productive work of fans provides value to the nascent industry.

Discussion: This article thus not only specifically explores how collegiate esports programs are normalizing fan labor as an essential part of their practices, but also questions who benefits from this relationship and how. Investigating collegiate esports fans as an under-researched group additionally provides a new perspective on how fan labor integrates with media industries more broadly.

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来源期刊
CiteScore
2.60
自引率
7.40%
发文量
459
审稿时长
15 weeks
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