用虚拟现实/增强现实(VR/AR)方法培养无智力障碍的自闭症谱系障碍儿童和青少年的社交与沟通技能。

4区 医学 Q2 Medicine Psychiatria Danubina Pub Date : 2024-09-01
Darya Astafeva, Timur Syunyakov, Dmitrii Shapievskii, Evgeniia Malashonkova, Andrei Vlasov, Svetlana Shport, Roman Akhapkin, Zarifjon Ashurov, Aleksandr Kolsanov, Daria Smirnova
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引用次数: 0

摘要

背景:自闭症谱系障碍(ASD)是一种复杂的神经发育障碍,影响着世界上很大一部分人口,尤其是儿童和青少年。通过使用虚拟现实或增强现实技术控制不适应感官刺激的强度并有针对性地用中性刺激替代不适应感官刺激,感官处理问题可以成为治疗/矫正干预的循证目标:我们在 Pubmed 上搜索了相关文章。搜索查询包括((VR 或虚拟现实)或(AR 或增强现实))和(儿童或青少年)和(ASD 或自闭症谱系障碍或自闭症):结果:25 篇文章符合我们的标准。19篇文章使用了虚拟现实技术,5篇文章使用了增强现实技术,1篇文章使用了磁共振技术。大多数干预措施都为患有自闭症的儿童和青少年提供了个性化任务。沉浸式 VR 游戏培养了协作技能。其他系统则鼓励和教授定向面部注视。对 VR/AR 环境中学习效果的评估是通过不同的量表、定性分析调查、问卷和访谈来进行的,研究的是参与者与虚拟人之间目光接触的次数和持续时间。应该指出的是,几乎所有研究都是在小样本基础上进行的,因此其结果只能让我们对 VR /AR 的有效性得出初步结论:VR/AR 技术对高功能自闭症儿童和青少年的作用主要体现在以下几个方面:与化身交流,包括回答化身的问题;追踪儿童的视线,鼓励儿童注视化身的面部;将化身置于接近真实生活的社交场景中;练习常见的日常生活场景;学习识别情绪。以 VR/AR 为基础的治疗方法可以帮助没有认知障碍的自闭症谱系障碍儿童在社交和沟通技能方面发展更高水平的适应能力。然而,还需要更多的研究来评估不同方法的有效性。
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Virtual Reality / Augmented Reality (VR/AR) Approach to Develop Social and Communication Skills in Children and Adolescents with Autism Spectrum Disorders Without Intellectual Impairment.

Background: Autism spectrum disorder (ASD) is a complex neurodevelopmental disorder that affects a significant proportion of the world's population, particularly children and adolescents. The sensory processing issues can be an evidence-based target for therapeutic/corrective interventions by controlling the intensity and targeted replacement of maladaptive sensory stimuli with neutral stimuli using virtual reality or augmented reality.

Subjects and methods: We searched for articles on Pubmed. The search query included ((VR or virtual reality) or (AR or augmented reality)) and (children or adolescents) and (ASD or autism spectrum disorder or autism).

Results: Our criteria were met by 25 articles. 19 articles used VR, 5 articles used AR and 1 article used MR. Most interventions offer children and adolescents with ASD individualized tasks. Immersive VR games developed collaborative skills. Other systems encourage and teach directed facial gaze. Evaluation of the effectiveness of learning in VR/AR environment is carried out by means of different scales, qualitative analysis of surveys, questionnaires and interviews, studying the number and duration of eye contacts between the participant and the avatar. It should be noted that almost all studies were conducted on small samples, so their results allow us to draw only preliminary conclusions about the effectiveness of VR /AR.

Conclusions: The following key areas of VR/AR technologies for children and adolescents with high-functioning ASD can be identified: communicating with an avatar, including answering its questions, tracking the child's gaze and encouraging the child to look at the face, placing it in social situations close to real life, practicing common everyday situations, learning to recognize emotions. A VR/AR-based therapy approach may help children with autism spectrum disorder without cognitive impairment to develop higher levels of adaptation in terms of social and communication skills. However, more research is needed to evaluate the effectiveness of different methods.

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来源期刊
Psychiatria Danubina
Psychiatria Danubina 医学-精神病学
CiteScore
3.00
自引率
0.00%
发文量
288
审稿时长
4-8 weeks
期刊介绍: Psychiatria Danubina is a peer-reviewed open access journal of the Psychiatric Danubian Association, aimed to publish original scientific contributions in psychiatry, psychological medicine and related science (neurosciences, biological, psychological, and social sciences as well as philosophy of science and medical ethics, history, organization and economics of mental health services).
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