RenderKernel:实时渲染系统的高级编程

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Visual Informatics Pub Date : 2024-09-01 DOI:10.1016/j.visinf.2024.09.004
Jinyuan Yang, Soumyabrata Dev, Abraham G. Campbell
{"title":"RenderKernel:实时渲染系统的高级编程","authors":"Jinyuan Yang,&nbsp;Soumyabrata Dev,&nbsp;Abraham G. Campbell","doi":"10.1016/j.visinf.2024.09.004","DOIUrl":null,"url":null,"abstract":"<div><div>Real-time rendering applications leverage heterogeneous computing to optimize performance. However, software development across multiple devices presents challenges, including data layout inconsistencies, synchronization issues, resource management complexities, and architectural disparities. Additionally, the creation of such systems requires verbose and unsafe programming models. Recent developments in domain-specific and unified shading languages aim to mitigate these issues. Yet, current programming models primarily address data layout consistency, neglecting other persistent challenges.In this paper, we introduce RenderKernel, a programming model designed to simplify the development of real-time rendering systems. Recognizing the need for a high-level approach, RenderKernel addresses the specific challenges of real-time rendering, enabling development on heterogeneous systems as if they were homogeneous. This model allows for early detection and prevention of errors due to system heterogeneity at compile-time. Furthermore, RenderKernel enables the use of common programming patterns from homogeneous environments, freeing developers from the complexities of underlying heterogeneous systems. Developers can focus on coding unique application features, thereby enhancing productivity and reducing the cognitive load associated with real-time rendering system development.</div></div>","PeriodicalId":36903,"journal":{"name":"Visual Informatics","volume":"8 3","pages":"Pages 82-95"},"PeriodicalIF":3.8000,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"RenderKernel: High-level programming for real-time rendering systems\",\"authors\":\"Jinyuan Yang,&nbsp;Soumyabrata Dev,&nbsp;Abraham G. Campbell\",\"doi\":\"10.1016/j.visinf.2024.09.004\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Real-time rendering applications leverage heterogeneous computing to optimize performance. However, software development across multiple devices presents challenges, including data layout inconsistencies, synchronization issues, resource management complexities, and architectural disparities. Additionally, the creation of such systems requires verbose and unsafe programming models. Recent developments in domain-specific and unified shading languages aim to mitigate these issues. Yet, current programming models primarily address data layout consistency, neglecting other persistent challenges.In this paper, we introduce RenderKernel, a programming model designed to simplify the development of real-time rendering systems. Recognizing the need for a high-level approach, RenderKernel addresses the specific challenges of real-time rendering, enabling development on heterogeneous systems as if they were homogeneous. This model allows for early detection and prevention of errors due to system heterogeneity at compile-time. Furthermore, RenderKernel enables the use of common programming patterns from homogeneous environments, freeing developers from the complexities of underlying heterogeneous systems. Developers can focus on coding unique application features, thereby enhancing productivity and reducing the cognitive load associated with real-time rendering system development.</div></div>\",\"PeriodicalId\":36903,\"journal\":{\"name\":\"Visual Informatics\",\"volume\":\"8 3\",\"pages\":\"Pages 82-95\"},\"PeriodicalIF\":3.8000,\"publicationDate\":\"2024-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Visual Informatics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2468502X24000457\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visual Informatics","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2468502X24000457","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

摘要

实时渲染应用利用异构计算来优化性能。然而,跨多种设备的软件开发面临着各种挑战,包括数据布局不一致、同步问题、资源管理复杂性和架构差异。此外,创建此类系统还需要冗长且不安全的编程模型。针对特定领域的统一着色语言的最新发展旨在缓解这些问题。在本文中,我们介绍了 RenderKernel,这是一种旨在简化实时渲染系统开发的编程模型。RenderKernel 认识到高层次方法的必要性,解决了实时渲染的特殊挑战,使异构系统的开发如同同构系统。这种模式可以在编译时及早发现和防止由于系统异构造成的错误。此外,RenderKernel 还能使用同构环境中的通用编程模式,将开发人员从底层异构系统的复杂性中解放出来。开发人员可以专注于编码独特的应用功能,从而提高生产率,减少与实时渲染系统开发相关的认知负荷。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
RenderKernel: High-level programming for real-time rendering systems
Real-time rendering applications leverage heterogeneous computing to optimize performance. However, software development across multiple devices presents challenges, including data layout inconsistencies, synchronization issues, resource management complexities, and architectural disparities. Additionally, the creation of such systems requires verbose and unsafe programming models. Recent developments in domain-specific and unified shading languages aim to mitigate these issues. Yet, current programming models primarily address data layout consistency, neglecting other persistent challenges.In this paper, we introduce RenderKernel, a programming model designed to simplify the development of real-time rendering systems. Recognizing the need for a high-level approach, RenderKernel addresses the specific challenges of real-time rendering, enabling development on heterogeneous systems as if they were homogeneous. This model allows for early detection and prevention of errors due to system heterogeneity at compile-time. Furthermore, RenderKernel enables the use of common programming patterns from homogeneous environments, freeing developers from the complexities of underlying heterogeneous systems. Developers can focus on coding unique application features, thereby enhancing productivity and reducing the cognitive load associated with real-time rendering system development.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
期刊最新文献
Intelligent CAD 2.0 Editorial Board RelicCARD: Enhancing cultural relics exploration through semantics-based augmented reality tangible interaction design JobViz: Skill-driven visual exploration of job advertisements Visual evaluation of graph representation learning based on the presentation of community structures
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1