以人为本的触觉感知设备促进学习

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引用次数: 0

摘要

本研究提出了一种以玩具为基础的产品,它利用触觉感知来增强记忆,并针对不同的学习群体精心制作。每个人都属于不同的学习者。根据教育心理学,学习者分为三种类型,即视觉学习者、听觉学习者和动觉学习者。这一概念主要侧重于动觉学习及其与其他感知形式的联系。根据《剑桥词典》,"动觉 "是 "知道身体各部分在哪里以及它们如何运动的能力"。动觉学习将身体的运动与学习不同技能和获取知识联系起来。在躯体感觉子模式中,本产品旨在将触觉感知(即触摸和温度)融入可玩玩具的开发中。利用不同的图案、雕刻和小动作,该产品旨在改进教育领域。使用了 TRIZ 的构思和概念化方法,并讨论了各种不同的形式和功能。对 20 人进行了初步研究,以分析某些触觉感知对心理认知处理的影响。研究使用了几种图案的圆盘,然后使用生物监测和问卷进行跟踪。结果表明,特定的图案会增强认知功能和认知能力。在这些结果的基础上,还进行了进一步的记忆和技能测试研究。测试是在受试者使用光盘时进行的。这些概念包括开发一系列各种教育玩具,作为教育行业的进步。其目的是创造更多的原型进行测试。从本质上讲,这项研究希望设计和开发一种适合所有年龄段学习者的产品,帮助他们更快地学习和保留知识。
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A Human-centred Tactile Perception Device for Enhanced Learning
This study proposes a toy-based product that uses tactile perception to enhance memory retention and is carefully created for different learner groups. Every person falls somewhere within the spectrum of learners. As per educational psychology, there are 3 types of learner groups namely; visual, auditory, and kinesthetic learners. This concept focuses primarily on kinesthetic learning and its link to other forms of perception. According to the Cambridge dictionary, kinesthesia is ‘the ability to know where the parts of your body are and how they are moving’. Kinesthetic learning links the movement of the body with learning of different skills and acquiring knowledge. Among somatosensory sub-modalities, this product aims to incorporate tactile perceptions namely, touch and temperature into the development of the playable toy. Using different patterns, engravings, and fidget movements, this product aims to improve the field of education. TRIZ method of ideation and conceptualisation is used and a variety of different forms and functions are discussed. Primary research was conducted with 20 people to analyse the impact of certain tactile perceptions on mental cognitive processing. The study was done with several patterned discs and was then tracked using bio-monitoring and questionnaires. The results showed specific patterns to have increased cognitive functioning and awareness. Based on these results, further study was conducted with memory and skill-based tests. It was conducted while the subject used the discs. These concepts include the development of a line of various educational toys that serve as an advancement in the education industry. It aims to create further prototypes for testing. In essence, this study hopes to design and develop a product for learners of all ages to help them learn and retain knowledge faster.
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