{"title":"在软件项目管理教学中利用基于游戏的学习方法兼顾寓教于乐","authors":"Alf Inge Wang, Vegard Aas Knutsen, Eivind Askestad","doi":"10.1016/j.caeo.2024.100226","DOIUrl":null,"url":null,"abstract":"<div><div>Despite advancements in project management education, project failures remain common, often due to insufficient experience and skills. Games offer a valuable platform for teaching practical project management skills, allowing players to learn from mistakes without significant economic costs. However, many serious games in this field lack focus on engagement and motivation. The \"Software Project Management Game\" introduced in this article addresses these issues by incorporating motivational game design principles, drawing inspiration from entertainment games like Game Dev Tycoon and The Sims. The game ensures a smooth flow without unnecessary interruptions, putting players in control. Players progress through five projects of increasing complexity, gradually developing their skills and learning soft skills and task dependencies. This article details the design, implementation, and evaluation of the game, focusing on gameflow, intrinsic motivation, perceived learning, and usability. The results indicate that the game successfully balances enjoyment and learning, making it an effective tool for teaching core project management skills.</div></div>","PeriodicalId":100322,"journal":{"name":"Computers and Education Open","volume":"7 ","pages":"Article 100226"},"PeriodicalIF":4.1000,"publicationDate":"2024-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Balancing enjoyment and learning in teaching software project management with game-based learning\",\"authors\":\"Alf Inge Wang, Vegard Aas Knutsen, Eivind Askestad\",\"doi\":\"10.1016/j.caeo.2024.100226\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Despite advancements in project management education, project failures remain common, often due to insufficient experience and skills. Games offer a valuable platform for teaching practical project management skills, allowing players to learn from mistakes without significant economic costs. However, many serious games in this field lack focus on engagement and motivation. The \\\"Software Project Management Game\\\" introduced in this article addresses these issues by incorporating motivational game design principles, drawing inspiration from entertainment games like Game Dev Tycoon and The Sims. The game ensures a smooth flow without unnecessary interruptions, putting players in control. Players progress through five projects of increasing complexity, gradually developing their skills and learning soft skills and task dependencies. This article details the design, implementation, and evaluation of the game, focusing on gameflow, intrinsic motivation, perceived learning, and usability. The results indicate that the game successfully balances enjoyment and learning, making it an effective tool for teaching core project management skills.</div></div>\",\"PeriodicalId\":100322,\"journal\":{\"name\":\"Computers and Education Open\",\"volume\":\"7 \",\"pages\":\"Article 100226\"},\"PeriodicalIF\":4.1000,\"publicationDate\":\"2024-10-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers and Education Open\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2666557324000661\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers and Education Open","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2666557324000661","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
摘要
尽管项目管理教育取得了进步,但项目失败仍很常见,原因往往是经验和技能不足。游戏为传授实用的项目管理技能提供了一个宝贵的平台,让玩家能够从错误中学习,而无需付出高昂的经济成本。然而,该领域的许多严肃游戏都缺乏对参与性和积极性的关注。本文介绍的 "软件项目管理游戏 "从《游戏开发大亨》(Game Dev Tycoon)和《模拟人生》(The Sims)等娱乐游戏中汲取灵感,融入了激励性游戏设计原则,从而解决了这些问题。游戏确保流程顺畅,没有不必要的干扰,让玩家掌握主动权。玩家通过五个复杂程度不断增加的项目,逐步发展自己的技能,学习软技能和任务依赖性。本文详细介绍了该游戏的设计、实施和评估,重点关注游戏流程、内在动力、学习感知和可用性。结果表明,该游戏成功地平衡了娱乐性和学习性,是教授项目管理核心技能的有效工具。
Balancing enjoyment and learning in teaching software project management with game-based learning
Despite advancements in project management education, project failures remain common, often due to insufficient experience and skills. Games offer a valuable platform for teaching practical project management skills, allowing players to learn from mistakes without significant economic costs. However, many serious games in this field lack focus on engagement and motivation. The "Software Project Management Game" introduced in this article addresses these issues by incorporating motivational game design principles, drawing inspiration from entertainment games like Game Dev Tycoon and The Sims. The game ensures a smooth flow without unnecessary interruptions, putting players in control. Players progress through five projects of increasing complexity, gradually developing their skills and learning soft skills and task dependencies. This article details the design, implementation, and evaluation of the game, focusing on gameflow, intrinsic motivation, perceived learning, and usability. The results indicate that the game successfully balances enjoyment and learning, making it an effective tool for teaching core project management skills.