在神经系统疾病患者的机器人辅助步态训练中应用沉浸式虚拟现实技术的临床可行性:试点研究。

IF 2.7 3区 医学 Q3 NEUROSCIENCES Brain Sciences Pub Date : 2024-10-02 DOI:10.3390/brainsci14101002
Daniele Munari, Angela von Wartburg, Veronica G Garcia-Marti, Matjaž Zadravec, Zlatko Matjačić, Jan F Veneman
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引用次数: 0

摘要

背景:沉浸式虚拟现实有可能激励和挑战那些需要并希望在神经康复过程中重新学习运动的患者:沉浸式虚拟现实有可能激励和挑战那些需要并希望在神经康复过程中重新学习动作的患者:本研究旨在评估创新型沉浸式虚拟现实系统(头戴式显示器)与机器人辅助步态训练结合使用的可行性和用户接受度:15名脑血管意外或脊髓损伤患者在Lokomat®步态训练中使用头戴式显示器完成了一次沉浸式虚拟现实训练。收集了训练参数和安全指标,并调查了参与者和治疗师的接受程度:结果:研究结果表明,就安全性和耐受性而言,沉浸式虚拟现实系统是可行的。此外,该系统的总体接受度非常高,这表明它有可能被纳入使用 Lokomat® 的机器人辅助步态训练课程中:总之,本研究表明,在机器人辅助步态训练中,基于头戴式显示器的完全沉浸式虚拟现实系统是可行的,并且深受脑血管意外和脊髓损伤患者及其治疗师的欢迎。这项研究表明,这种虚拟现实系统可以替代目前在神经康复领域使用的基于屏幕的训练游戏。它可能特别适用于提高患者的训练积极性和坚持性,尤其是在应用过程令人愉悦且不耗费脑力的情况下。
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Clinical Feasibility of Applying Immersive Virtual Reality during Robot-Assisted Gait Training for Individuals with Neurological Diseases: A Pilot Study.

Background: Immersive virtual reality has the potential to motivate and challenge patients who need and want to relearn movements in the process of neurorehabilitation.

Objective: The aim of this study was to evaluate the feasibility and user acceptance of an innovative immersive virtual reality system (head-mounted display) used in combination with robot-assisted gait training in subjects suffering from neurological diseases.

Methods: Fifteen participants suffering from cerebrovascular accident or spinal cord injury completed a single session of immersive virtual reality using a head-mounted display during a Lokomat® gait session. Training parameters and safety indicators were collected, and acceptance was investigated among participants and therapists.

Results: The results suggest that an immersive virtual reality system is feasible in terms of safety and tolerance. Furthermore, the very positive overall acceptance of the system suggests that it has the potential to be included in a robot-assisted gait training session using Lokomat®.

Conclusion: Overall, this study demonstrates that a fully immersive virtual reality system based on a head-mounted display is both feasible and well received by cerebrovascular accident and spinal cord injury patients and their therapists during robot-assisted gait training. This study suggests that such a virtual reality system could be a viable alternative to the screen-based training games currently used in neurorehabilitation. It may be especially suitable for enhancing patient motivation and adherence to training, particularly if the application is enjoyable and not mentally taxing.

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来源期刊
Brain Sciences
Brain Sciences Neuroscience-General Neuroscience
CiteScore
4.80
自引率
9.10%
发文量
1472
审稿时长
18.71 days
期刊介绍: Brain Sciences (ISSN 2076-3425) is a peer-reviewed scientific journal that publishes original articles, critical reviews, research notes and short communications in the areas of cognitive neuroscience, developmental neuroscience, molecular and cellular neuroscience, neural engineering, neuroimaging, neurolinguistics, neuropathy, systems neuroscience, and theoretical and computational neuroscience. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced. Electronic files or software regarding the full details of the calculation and experimental procedure, if unable to be published in a normal way, can be deposited as supplementary material.
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