成人护理课程中的小组虚拟现实模拟:学生和讲师的经验。

Rosemary Godbold, Karen Cairnduff
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引用次数: 0

摘要

背景:虚拟现实(VR)模拟技术被迅速融入注册前成人护理课程,以应对大流行病和临床实习的减少。英国护理监管机构已认识到虚拟现实技术在护理教育中的价值,将可替代临床实习的模拟实习时数增加到 600 小时。本文报告了一项新方法的评估研究,该方法使用基于屏幕的 VR 模拟,在课堂环境中对学生进行分组:本研究旨在评估学生和讲师对基于屏幕的 VR 的体验,目的是从这种方法中获得信息并分享见解:设计:学生和讲师回答由封闭式和开放式问题组成的评估调查:环境:英格兰东部一所经批准的大型教育机构:参与人员:注册前成人护理硕士学生和成人护理讲师,他们都有在小组中使用基于屏幕的 VR 的经验:方法:采用描述性方法对定量数据进行分析,采用主题分析方法对定性数据进行分析:结果:学生和讲师对基于屏幕的虚拟现实的体验绝大多数都是积极的,克服了文献中记载的许多模拟挑战。小组合作方法促进了非技术或基本 "软 "技能的发展,如沟通、决策和团队合作:基于屏幕的 VR 课堂学习为在成人护理教育中融入 VR 模拟场景提供了一种有效、吸引人且具有成本效益的方法。深思熟虑地考虑教学方面的问题是将其成功、有效地融入注册前成人护理课程的关键。
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Group virtual reality simulation in the adult nursing curriculum: student and lecturer experiences.

Background: Virtual reality (VR) simulation technology was rapidly integrated into pre-registration adult nursing programmes in response to the pandemic and a reduction in clinical placements. The UK's regulatory body for nursing has recognised its value in nursing education by increasing the possible number of simulated practice hours that can replace clinical placements to 600 hours. This article reports on an evaluation study of a novel approach using screen-based VR simulations for groups of students in a classroom setting.

Objectives: This study aims to evaluate student and lecturer experiences of screen-based VR with the aim of informing and sharing insights from this approach.

Design: Students and lecturers responded to an evaluation survey comprising both closed- and open-ended questions.

Setting: A large approved education institute in the East of England.

Participants: Pre-registration adult nursing master's students and adult nursing lecturers who had experience of screen-based VR with groups.

Methods: Quantitative data were analysed using descriptive methods, and qualitative data using thematic analysis.

Results: Student and lecturer experiences of screen-based VR were overwhelmingly positive, overcoming many challenges of simulation documented in the literature. The group-working approach promoted development of non-technical or essential 'soft' skills such as communication, decision-making and teamwork.

Conclusions: Screen-based VR for classroombased learning offers an effective, engaging and cost-effective method of incorporating VR simulation scenarios in adult nursing education. Thoughtful consideration of pedagogical aspects are key to its successful and effective integration into the pre-registration adult nursing curriculum.

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