{"title":"有两个以上动作的图形上的时尚游戏","authors":"Qi Wang, Wensong Lin","doi":"10.1007/s10878-024-01225-8","DOIUrl":null,"url":null,"abstract":"<p>We study the fashion game, a classical network coordination/anti-coordination game employed to model social dynamics in decision-making processes, especially in fashion choices. In this game, individuals, represented as vertices in a graph, make decisions based on their neighbors’ choices. Some individuals are positively influenced by their neighbors while others are negatively affected. Analyzing the game’s outcome aids in understanding fashion trends and flux within the population. In an instance of the fashion game, an action profile is formed when all individuals have made their choices. The utility of an individual under an action profile is defined according to the choices he and his neighbors made. A pure Nash equilibria is an action profile under which each individual has a nonnegative utility. To further study the existence of pure Nash equilibria, we investigate an associated optimization problem aimed at maximizing the minimal individual utility, referred to as the utility of a fashion game instance. The fashion game with two different but symmetric actions (choices) has been studied extensively in the literature. This paper seeks to extend the fashion game analysis to scenarios with more than two available actions, thereby enhancing comprehension of social dynamics in decision-making processes. We determine the utilities of all instances on paths, cycles and complete graphs. For instances where each individual likes to anti-coordinate, graph is planar and three actions are available, we illustrate the time complexity of determining the utility of such instances. Additionally, for instances containing both coordinating and anti-coordinating individuals, we extend the results on the time complexity of determining the utility of instances with two available actions to cases with more than two actions.\n</p>","PeriodicalId":50231,"journal":{"name":"Journal of Combinatorial Optimization","volume":"3 1","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Fashion game on graphs with more than two actions\",\"authors\":\"Qi Wang, Wensong Lin\",\"doi\":\"10.1007/s10878-024-01225-8\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>We study the fashion game, a classical network coordination/anti-coordination game employed to model social dynamics in decision-making processes, especially in fashion choices. In this game, individuals, represented as vertices in a graph, make decisions based on their neighbors’ choices. Some individuals are positively influenced by their neighbors while others are negatively affected. Analyzing the game’s outcome aids in understanding fashion trends and flux within the population. In an instance of the fashion game, an action profile is formed when all individuals have made their choices. The utility of an individual under an action profile is defined according to the choices he and his neighbors made. A pure Nash equilibria is an action profile under which each individual has a nonnegative utility. To further study the existence of pure Nash equilibria, we investigate an associated optimization problem aimed at maximizing the minimal individual utility, referred to as the utility of a fashion game instance. The fashion game with two different but symmetric actions (choices) has been studied extensively in the literature. This paper seeks to extend the fashion game analysis to scenarios with more than two available actions, thereby enhancing comprehension of social dynamics in decision-making processes. We determine the utilities of all instances on paths, cycles and complete graphs. For instances where each individual likes to anti-coordinate, graph is planar and three actions are available, we illustrate the time complexity of determining the utility of such instances. Additionally, for instances containing both coordinating and anti-coordinating individuals, we extend the results on the time complexity of determining the utility of instances with two available actions to cases with more than two actions.\\n</p>\",\"PeriodicalId\":50231,\"journal\":{\"name\":\"Journal of Combinatorial Optimization\",\"volume\":\"3 1\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2024-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Combinatorial Optimization\",\"FirstCategoryId\":\"100\",\"ListUrlMain\":\"https://doi.org/10.1007/s10878-024-01225-8\",\"RegionNum\":4,\"RegionCategory\":\"数学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Combinatorial Optimization","FirstCategoryId":"100","ListUrlMain":"https://doi.org/10.1007/s10878-024-01225-8","RegionNum":4,"RegionCategory":"数学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
We study the fashion game, a classical network coordination/anti-coordination game employed to model social dynamics in decision-making processes, especially in fashion choices. In this game, individuals, represented as vertices in a graph, make decisions based on their neighbors’ choices. Some individuals are positively influenced by their neighbors while others are negatively affected. Analyzing the game’s outcome aids in understanding fashion trends and flux within the population. In an instance of the fashion game, an action profile is formed when all individuals have made their choices. The utility of an individual under an action profile is defined according to the choices he and his neighbors made. A pure Nash equilibria is an action profile under which each individual has a nonnegative utility. To further study the existence of pure Nash equilibria, we investigate an associated optimization problem aimed at maximizing the minimal individual utility, referred to as the utility of a fashion game instance. The fashion game with two different but symmetric actions (choices) has been studied extensively in the literature. This paper seeks to extend the fashion game analysis to scenarios with more than two available actions, thereby enhancing comprehension of social dynamics in decision-making processes. We determine the utilities of all instances on paths, cycles and complete graphs. For instances where each individual likes to anti-coordinate, graph is planar and three actions are available, we illustrate the time complexity of determining the utility of such instances. Additionally, for instances containing both coordinating and anti-coordinating individuals, we extend the results on the time complexity of determining the utility of instances with two available actions to cases with more than two actions.
期刊介绍:
The objective of Journal of Combinatorial Optimization is to advance and promote the theory and applications of combinatorial optimization, which is an area of research at the intersection of applied mathematics, computer science, and operations research and which overlaps with many other areas such as computation complexity, computational biology, VLSI design, communication networks, and management science. It includes complexity analysis and algorithm design for combinatorial optimization problems, numerical experiments and problem discovery with applications in science and engineering.
The Journal of Combinatorial Optimization publishes refereed papers dealing with all theoretical, computational and applied aspects of combinatorial optimization. It also publishes reviews of appropriate books and special issues of journals.