面向外观无关 3D 角色的面部运动重定位管道

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-11-19 DOI:10.1002/cav.70001
ChangAn Zhu, Chris Joslin
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引用次数: 0

摘要

三维面部动作重定位的优势在于捕捉和再现人类面部动作的细微差别,并加快耗时的三维面部动画制作过程。然而,面部动作重定向管道在反映面部动作的语义信息(即含义和强度)方面存在局限性,尤其是在应用于非人类角色时。重定向质量在很大程度上依赖于目标脸部装备,而这需要耗时的准备工作,如人脸三维扫描和混合形状建模。在本文中,我们提出了一种面部运动重定向管道,旨在为不同角色提供快速且语义准确的重定向结果。新框架包括一个基于面部解剖学的目标面部参数化模块和一个兼容的源运动解释模块。通过定量和定性评估,我们发现所提出的重定向管道可以自然地重现动作捕捉对象所表现的表情,其含义和强度相当,这种语义准确性可以扩展到非人类角色的面部,而无需费力的准备工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters

3D facial motion retargeting has the advantage of capturing and recreating the nuances of human facial motions and speeding up the time-consuming 3D facial animation process. However, the facial motion retargeting pipeline is limited in reflecting the facial motion's semantic information (i.e., meaning and intensity), especially when applied to nonhuman characters. The retargeting quality heavily relies on the target face rig, which requires time-consuming preparation such as 3D scanning of human faces and modeling of blendshapes. In this paper, we propose a facial motion retargeting pipeline aiming to provide fast and semantically accurate retargeting results for diverse characters. The new framework comprises a target face parameterization module based on face anatomy and a compatible source motion interpretation module. From the quantitative and qualitative evaluations, we found that the proposed retargeting pipeline can naturally recreate the expressions performed by a motion capture subject in equivalent meanings and intensities, such semantic accuracy extends to the faces of nonhuman characters without labor-demanding preparations.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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