George Westergaard, Alexis Desir, Jacob Barker, Tansel Halic, Shruti Hegde, Amr Al Abbas, Javier Salgado Pogacnik, James W Fleshman, Ganesh Sankaranarayanan, Suvranu De, Doga Demirel
{"title":"基于虚拟现实的直结肠吻合术模拟器的有效性。","authors":"George Westergaard, Alexis Desir, Jacob Barker, Tansel Halic, Shruti Hegde, Amr Al Abbas, Javier Salgado Pogacnik, James W Fleshman, Ganesh Sankaranarayanan, Suvranu De, Doga Demirel","doi":"10.1007/s11548-024-03291-z","DOIUrl":null,"url":null,"abstract":"<p><strong>Purpose: </strong>Current training methods for surgical trainees are inadequate because they are costly, low-fidelity, or have a low skill ceiling. This work aims to expand available virtual reality training options by developing a VR trainer for straight coloanal anastomosis (SCA), one of the Colorectal Objective Structured Assessment of Technical Skills (COSATS) tasks.</p><p><strong>Methods: </strong>We developed a VR-based SCA simulator to evaluate trainees based on their performance. To increase the immersiveness, alongside the VR headset, we used haptics as the primary method of interaction with the simulation. We also implemented objective performance metrics to evaluate trainee performance throughout the simulation.</p><p><strong>Results: </strong>We presented our performance metrics to 27 participants for an Expert Consensus Survey (5-point Likert scale) and created weights for our metrics. The weighted average scores for the 24 task-specific metrics ranged from 3.5 to 5. Additionally, for the general metrics, the scores spanned from 3.3 to 4.6. In the second phase of our study, we conducted a study with 16 participants (novice n = 9, expert n = 7). Based on the performance, experts outperformed novices by 8.56% when referring to the total score (p = 0.0041). Three of the measurable metrics, purse suture (p = 0.0797), retracting the anvil (p = 0.0738), and inserting the colonoscope (p = 0.0738) showed a significant difference between experts and novices. Experts were smoother with their hand motions by 3.67% per second and took 70.77% longer paths to complete the same tasks.</p><p><strong>Conclusion: </strong>We created a high-fidelity coloanal anastomosis VR simulator. The simulator runs in real-time while allowing high immersion with a VR headset, deformable bodies, and a haptic device while providing objective feedback through performance metrics. Experts obtained higher scores throughout the simulation, including the quiz to demonstrate procedural knowledge, the metrics to demonstrate experience in steps/procedure, and control of their basic surgical skills and hand movements.</p>","PeriodicalId":51251,"journal":{"name":"International Journal of Computer Assisted Radiology and Surgery","volume":" ","pages":""},"PeriodicalIF":2.3000,"publicationDate":"2024-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Validity of a virtual reality-based straight coloanal anastomosis simulator.\",\"authors\":\"George Westergaard, Alexis Desir, Jacob Barker, Tansel Halic, Shruti Hegde, Amr Al Abbas, Javier Salgado Pogacnik, James W Fleshman, Ganesh Sankaranarayanan, Suvranu De, Doga Demirel\",\"doi\":\"10.1007/s11548-024-03291-z\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Purpose: </strong>Current training methods for surgical trainees are inadequate because they are costly, low-fidelity, or have a low skill ceiling. This work aims to expand available virtual reality training options by developing a VR trainer for straight coloanal anastomosis (SCA), one of the Colorectal Objective Structured Assessment of Technical Skills (COSATS) tasks.</p><p><strong>Methods: </strong>We developed a VR-based SCA simulator to evaluate trainees based on their performance. To increase the immersiveness, alongside the VR headset, we used haptics as the primary method of interaction with the simulation. We also implemented objective performance metrics to evaluate trainee performance throughout the simulation.</p><p><strong>Results: </strong>We presented our performance metrics to 27 participants for an Expert Consensus Survey (5-point Likert scale) and created weights for our metrics. The weighted average scores for the 24 task-specific metrics ranged from 3.5 to 5. Additionally, for the general metrics, the scores spanned from 3.3 to 4.6. In the second phase of our study, we conducted a study with 16 participants (novice n = 9, expert n = 7). Based on the performance, experts outperformed novices by 8.56% when referring to the total score (p = 0.0041). Three of the measurable metrics, purse suture (p = 0.0797), retracting the anvil (p = 0.0738), and inserting the colonoscope (p = 0.0738) showed a significant difference between experts and novices. Experts were smoother with their hand motions by 3.67% per second and took 70.77% longer paths to complete the same tasks.</p><p><strong>Conclusion: </strong>We created a high-fidelity coloanal anastomosis VR simulator. The simulator runs in real-time while allowing high immersion with a VR headset, deformable bodies, and a haptic device while providing objective feedback through performance metrics. Experts obtained higher scores throughout the simulation, including the quiz to demonstrate procedural knowledge, the metrics to demonstrate experience in steps/procedure, and control of their basic surgical skills and hand movements.</p>\",\"PeriodicalId\":51251,\"journal\":{\"name\":\"International Journal of Computer Assisted Radiology and Surgery\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":2.3000,\"publicationDate\":\"2024-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Computer Assisted Radiology and Surgery\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1007/s11548-024-03291-z\",\"RegionNum\":3,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ENGINEERING, BIOMEDICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Computer Assisted Radiology and Surgery","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1007/s11548-024-03291-z","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, BIOMEDICAL","Score":null,"Total":0}
Validity of a virtual reality-based straight coloanal anastomosis simulator.
Purpose: Current training methods for surgical trainees are inadequate because they are costly, low-fidelity, or have a low skill ceiling. This work aims to expand available virtual reality training options by developing a VR trainer for straight coloanal anastomosis (SCA), one of the Colorectal Objective Structured Assessment of Technical Skills (COSATS) tasks.
Methods: We developed a VR-based SCA simulator to evaluate trainees based on their performance. To increase the immersiveness, alongside the VR headset, we used haptics as the primary method of interaction with the simulation. We also implemented objective performance metrics to evaluate trainee performance throughout the simulation.
Results: We presented our performance metrics to 27 participants for an Expert Consensus Survey (5-point Likert scale) and created weights for our metrics. The weighted average scores for the 24 task-specific metrics ranged from 3.5 to 5. Additionally, for the general metrics, the scores spanned from 3.3 to 4.6. In the second phase of our study, we conducted a study with 16 participants (novice n = 9, expert n = 7). Based on the performance, experts outperformed novices by 8.56% when referring to the total score (p = 0.0041). Three of the measurable metrics, purse suture (p = 0.0797), retracting the anvil (p = 0.0738), and inserting the colonoscope (p = 0.0738) showed a significant difference between experts and novices. Experts were smoother with their hand motions by 3.67% per second and took 70.77% longer paths to complete the same tasks.
Conclusion: We created a high-fidelity coloanal anastomosis VR simulator. The simulator runs in real-time while allowing high immersion with a VR headset, deformable bodies, and a haptic device while providing objective feedback through performance metrics. Experts obtained higher scores throughout the simulation, including the quiz to demonstrate procedural knowledge, the metrics to demonstrate experience in steps/procedure, and control of their basic surgical skills and hand movements.
期刊介绍:
The International Journal for Computer Assisted Radiology and Surgery (IJCARS) is a peer-reviewed journal that provides a platform for closing the gap between medical and technical disciplines, and encourages interdisciplinary research and development activities in an international environment.