创造虚拟世界和设计游戏

Procedia Computer Science Pub Date : 2024-01-01 Epub Date: 2024-11-28 DOI:10.1016/j.procs.2024.09.419
Dana M. Barry , Hideyuki Kanematsu
{"title":"创造虚拟世界和设计游戏","authors":"Dana M. Barry ,&nbsp;Hideyuki Kanematsu","doi":"10.1016/j.procs.2024.09.419","DOIUrl":null,"url":null,"abstract":"<div><div>This paper provides a general and interesting presentation for connecting virtual worlds to game design. It defines virtual worlds as computer-based environments where users can interact by using an avatar or playable characters that are included in video games. Individuals can make a virtual world by joining a virtual world platform like Second Life and creating their own space. To create a virtual world from scratch, a game engine is needed. Virtual worlds serve as the setting for games. Game design is the creation and shaping of the rules and content of the game. It includes the preparation of stories, characters, goals, and challenges. Games can be used for entertainment, education, and for other purposes. The authors visited a class at SUNY Canton to observe an introductory course about building virtual worlds for game design. They gave survey forms to the new college students who were in the initial stage of designing virtual worlds for their games. This paper includes some preliminary and general information obtained by analyzing the results of the surveys completed by the class participants. It also provides a general description of the steps necessary for planning and creating a video game.</div></div>","PeriodicalId":20465,"journal":{"name":"Procedia Computer Science","volume":"246 ","pages":"Pages 403-412"},"PeriodicalIF":0.0000,"publicationDate":"2024-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Creating virtual worlds and designing games\",\"authors\":\"Dana M. Barry ,&nbsp;Hideyuki Kanematsu\",\"doi\":\"10.1016/j.procs.2024.09.419\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This paper provides a general and interesting presentation for connecting virtual worlds to game design. It defines virtual worlds as computer-based environments where users can interact by using an avatar or playable characters that are included in video games. Individuals can make a virtual world by joining a virtual world platform like Second Life and creating their own space. To create a virtual world from scratch, a game engine is needed. Virtual worlds serve as the setting for games. Game design is the creation and shaping of the rules and content of the game. It includes the preparation of stories, characters, goals, and challenges. Games can be used for entertainment, education, and for other purposes. The authors visited a class at SUNY Canton to observe an introductory course about building virtual worlds for game design. They gave survey forms to the new college students who were in the initial stage of designing virtual worlds for their games. This paper includes some preliminary and general information obtained by analyzing the results of the surveys completed by the class participants. It also provides a general description of the steps necessary for planning and creating a video game.</div></div>\",\"PeriodicalId\":20465,\"journal\":{\"name\":\"Procedia Computer Science\",\"volume\":\"246 \",\"pages\":\"Pages 403-412\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Procedia Computer Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1877050924024591\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2024/11/28 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Procedia Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1877050924024591","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/11/28 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本文提供了一种将虚拟世界与游戏设计联系起来的通用且有趣的呈现。它将虚拟世界定义为基于计算机的环境,用户可以通过使用视频游戏中的虚拟角色或可玩角色进行交互。个人可以通过加入像“第二人生”这样的虚拟世界平台,创建自己的虚拟世界空间。为了从头开始创建一个虚拟世界,我们需要一个游戏引擎。虚拟世界是游戏的背景。游戏设计是创造和塑造游戏规则和内容。它包括准备故事、人物、目标和挑战。游戏可以用于娱乐、教育和其他目的。作者参观了纽约州立大学坎顿分校(SUNY Canton)的一个班级,观看了一门关于为游戏设计构建虚拟世界的入门课程。他们给刚入学的大学生发了调查问卷,这些大学生都是在为自己的游戏设计虚拟世界的初级阶段。本文通过分析班级参与者完成的调查结果,获得了一些初步和一般的信息。它还提供了规划和创建电子游戏所需步骤的一般描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Creating virtual worlds and designing games
This paper provides a general and interesting presentation for connecting virtual worlds to game design. It defines virtual worlds as computer-based environments where users can interact by using an avatar or playable characters that are included in video games. Individuals can make a virtual world by joining a virtual world platform like Second Life and creating their own space. To create a virtual world from scratch, a game engine is needed. Virtual worlds serve as the setting for games. Game design is the creation and shaping of the rules and content of the game. It includes the preparation of stories, characters, goals, and challenges. Games can be used for entertainment, education, and for other purposes. The authors visited a class at SUNY Canton to observe an introductory course about building virtual worlds for game design. They gave survey forms to the new college students who were in the initial stage of designing virtual worlds for their games. This paper includes some preliminary and general information obtained by analyzing the results of the surveys completed by the class participants. It also provides a general description of the steps necessary for planning and creating a video game.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
4.50
自引率
0.00%
发文量
0
期刊最新文献
Contents Contents Contents Contents Preface
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1