{"title":"先进的6G网络设计:利用图论和切片边缘稳定性","authors":"Mantisha Gupta (IEEE Student Member) , Rakesh Kumar Jha (IEEE Senior Member)","doi":"10.1016/j.simpat.2024.103029","DOIUrl":null,"url":null,"abstract":"<div><div>The advent of 6 G networks will emphasize AR/VR-based tactile internet and touch-enabled services, requiring solutions to address latency and reliability issues in tactile data perception, particularly in edge networking. This article highlights the critical role of graph theory in improving network design for both symmetric and randomly deployed networks, and it emphasizes the importance of network slicing in managing densely connected edge networks. These networks typically consist of numerous edge devices that enable data transfer to higher layers, enhancing connectivity and ensuring network stability within a confined range. The paper compares the accuracy of conventional networks before and after implementing network slicing, with the goal of increasing reliability by dividing the edge network into segments, thereby reducing computation time. The study proposes a method for optimal node segregation and path determination in edge networks using both uniform and random network slicing. Network performance is assessed using metrics such as computation time and node failure rate. The paper concludes that network slicing is the most effective design approach for touch technology interfaces within 6 G and IoT frameworks.</div></div>","PeriodicalId":49518,"journal":{"name":"Simulation Modelling Practice and Theory","volume":"138 ","pages":"Article 103029"},"PeriodicalIF":3.5000,"publicationDate":"2024-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Advanced network design for 6G: Leveraging graph theory and slicing for edge stability\",\"authors\":\"Mantisha Gupta (IEEE Student Member) , Rakesh Kumar Jha (IEEE Senior Member)\",\"doi\":\"10.1016/j.simpat.2024.103029\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>The advent of 6 G networks will emphasize AR/VR-based tactile internet and touch-enabled services, requiring solutions to address latency and reliability issues in tactile data perception, particularly in edge networking. This article highlights the critical role of graph theory in improving network design for both symmetric and randomly deployed networks, and it emphasizes the importance of network slicing in managing densely connected edge networks. These networks typically consist of numerous edge devices that enable data transfer to higher layers, enhancing connectivity and ensuring network stability within a confined range. The paper compares the accuracy of conventional networks before and after implementing network slicing, with the goal of increasing reliability by dividing the edge network into segments, thereby reducing computation time. The study proposes a method for optimal node segregation and path determination in edge networks using both uniform and random network slicing. Network performance is assessed using metrics such as computation time and node failure rate. The paper concludes that network slicing is the most effective design approach for touch technology interfaces within 6 G and IoT frameworks.</div></div>\",\"PeriodicalId\":49518,\"journal\":{\"name\":\"Simulation Modelling Practice and Theory\",\"volume\":\"138 \",\"pages\":\"Article 103029\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2024-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Simulation Modelling Practice and Theory\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1569190X24001436\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Simulation Modelling Practice and Theory","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1569190X24001436","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Advanced network design for 6G: Leveraging graph theory and slicing for edge stability
The advent of 6 G networks will emphasize AR/VR-based tactile internet and touch-enabled services, requiring solutions to address latency and reliability issues in tactile data perception, particularly in edge networking. This article highlights the critical role of graph theory in improving network design for both symmetric and randomly deployed networks, and it emphasizes the importance of network slicing in managing densely connected edge networks. These networks typically consist of numerous edge devices that enable data transfer to higher layers, enhancing connectivity and ensuring network stability within a confined range. The paper compares the accuracy of conventional networks before and after implementing network slicing, with the goal of increasing reliability by dividing the edge network into segments, thereby reducing computation time. The study proposes a method for optimal node segregation and path determination in edge networks using both uniform and random network slicing. Network performance is assessed using metrics such as computation time and node failure rate. The paper concludes that network slicing is the most effective design approach for touch technology interfaces within 6 G and IoT frameworks.
期刊介绍:
The journal Simulation Modelling Practice and Theory provides a forum for original, high-quality papers dealing with any aspect of systems simulation and modelling.
The journal aims at being a reference and a powerful tool to all those professionally active and/or interested in the methods and applications of simulation. Submitted papers will be peer reviewed and must significantly contribute to modelling and simulation in general or use modelling and simulation in application areas.
Paper submission is solicited on:
• theoretical aspects of modelling and simulation including formal modelling, model-checking, random number generators, sensitivity analysis, variance reduction techniques, experimental design, meta-modelling, methods and algorithms for validation and verification, selection and comparison procedures etc.;
• methodology and application of modelling and simulation in any area, including computer systems, networks, real-time and embedded systems, mobile and intelligent agents, manufacturing and transportation systems, management, engineering, biomedical engineering, economics, ecology and environment, education, transaction handling, etc.;
• simulation languages and environments including those, specific to distributed computing, grid computing, high performance computers or computer networks, etc.;
• distributed and real-time simulation, simulation interoperability;
• tools for high performance computing simulation, including dedicated architectures and parallel computing.