外观保留场景聚合的细节级渲染

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-12-19 DOI:10.1145/3708343
Yang Zhou, Tao Huang, Ravi Ramamoorthi, Pradeep Sen, Ling-Qi Yan
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引用次数: 0

摘要

为任意3D场景创建保持外观的细节级别(LoD)表示是一个具有挑战性的问题。场景的外观是几何模型和材料模型的复杂组合,并且由于场景元素的空间配置而进一步复杂化。我们为复杂场景的聚合外观提出了一种新的体积表示,并为LoD生成和渲染提供了一个管道。我们表示的核心是聚合双向散射分布函数(ABSDF),它总结了一个体素内所有表面的远场外观。我们提出了一个考虑材料参数空间变化和方向变化的ABSDF的封闭形式分解。我们解决了在一个体素内捕获局部存在的相关性和在场景的不同部分全局存在相关性的挑战。与现有的场景滤波方法相比,我们的方法能忠实地再现场景的外观,达到更高的质量。我们表示的内存占用和渲染成本与原始场景复杂性解耦。
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Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated by correlation due to the spatial configuration of scene elements. We present a novel volumetric representation for the aggregated appearance of complex scenes and a pipeline for LoD generation and rendering. The core of our representation is the Aggregated Bidirectional Scattering Distribution Function (ABSDF) that summarizes the far-field appearance of all surfaces inside a voxel. We propose a closed-form factorization of the ABSDF that accounts for spatially varying and orientation-varying material parameters. We tackle the challenge of capturing the correlation existing locally within a voxel and globally across different parts of the scene. Our method faithfully reproduces appearance and achieves higher quality than existing scene filtering methods. The memory footprint and rendering cost of our representation are decoupled from the original scene complexity.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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