Xiaoyu Li, Siqi Ye, Qing Shen, Enci Liu, Xiujun An, Jinling Qin, Yang Liu, Xiuzhong Xing, Junping Chen, Bo Lu
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引用次数: 0
摘要
背景:熟练掌握超声引导神经阻滞(UGNB)需要对横断面解剖的复杂理解和空间推理,这对初学者来说是一个很大的挑战。本初步研究的目的是评估虚拟现实(VR)辅助解剖教育在新手麻醉师超声引导下斜角肌间臂丛阻滞的可行性。我们采用前瞻性、单盲、随机对照试验对这一假设进行了初步检验。方法:选取21名未接受过超声检查或神经阻滞训练的麻醉学员。所有的参与者都参加了一个包括理论和实践的培训项目。受训者被随机分为两组:一组接受vr辅助解剖课程,而另一组没有。随后,两组完成了相同的超声扫描和插针实践模块。主要终点被定义为对受训者在超声引导下斜角间臂丛神经阻滞期间的表现进行评估,使用全局评定量表(GRS)和任务特定检查表进行评估。次要终点包括书面多项选择题(mcq)分数的提高。结果:在评估实用超声引导神经阻滞技能时,VR组在任务特异性检查表(29.23±3.91 vs. 24.85±5.13)上显著优于对照组;P 0.05)。结论:总体而言,本初步研究的结果表明,沉浸式虚拟现实解剖学训练可能有助于提高新手麻醉师对超声引导臂丛阻滞的熟练程度。应考虑将虚拟现实技术纳入未来的麻醉技术培训计划。试验注册:ClinicalTrials.gov标识符:ChiCTR2300067437。注册日期:2023年1月9日。
Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot study.
Background: Developing proficiency in ultrasound-guided nerve block (UGNB) demands an intricate understanding of cross-sectional anatomy as well as spatial reasoning, which is a big challenge for beginners. The aim of this pilot study was to evaluate the feasibility of virtual reality (VR)-facilitated anatomy education in the first performance of ultrasound-guided interscalene brachial plexus blockade among novice anesthesiologists. We carried out pilot testing of this hypothesis using a prospective, single blind, randomized controlled trial.
Methods: Twenty-one anesthesia trainees with no prior ultrasonography or nerve block training were included in this study. All participants underwent a training program encompassing theory and hands-on practice. Trainees were randomized into one of two groups: one received VR-assisted anatomy course while the other did not. Subsequently, both groups completed identical practical modules on ultrasound scanning and needle insertion. The primary end point was defined as the evaluation of trainees' performance during their initial ultrasound-guided interscalene brachial plexus block, assessed using both the Global Rating Scale (GRS) and a task-specific Checklist. The secondary end point included the improvement in scores for written multiple-choice questions (MCQs).
Results: In evaluating practical ultrasound-guided nerve block skills, the VR group significantly outperformed the control group on the task-specific Checklist (29.23 ± 3.91 vs. 24.85 ± 5.13; P < 0.05), while both groups showed comparable performance on the GRS. Additionally, post-theoretical course MCQ scores increased substantially, with post-test results significantly surpassing pre-test scores in both groups (P < 0.001). However, intergroup analysis indicated no significant difference in score improvements between the VR and control groups (21.82 ± 12.30 vs. 18.33 ± 9.68, P > 0.05).
Conclusions: Overall, the findings of this pilot study suggest that immersive virtual reality training in anatomy may contribute to improving the proficiency of ultrasound-guided brachial plexus blocks among novice anesthesiologists. Incorporating VR into future anesthesia technique training programs should be considered.
Trial registration: ClinicalTrials.gov identifier: ChiCTR2300067437. Date of Registration Jan 9, 2023.
期刊介绍:
BMC Anesthesiology is an open access, peer-reviewed journal that considers articles on all aspects of anesthesiology, critical care, perioperative care and pain management, including clinical and experimental research into anesthetic mechanisms, administration and efficacy, technology and monitoring, and associated economic issues.