Nicholas Tarantino, Betty Norman, Anthony Enimil, Shadrack Osei Asibey, Charles Martyn-Dickens, Kathleen O'Neill, Kate M Guthrie, Awewura Kwara, Beth Bock, Matthew J Mimiaga, Larry K Brown
{"title":"加纳青年艾滋病病毒感染者基于文本的依从性游戏的随机试点试验。","authors":"Nicholas Tarantino, Betty Norman, Anthony Enimil, Shadrack Osei Asibey, Charles Martyn-Dickens, Kathleen O'Neill, Kate M Guthrie, Awewura Kwara, Beth Bock, Matthew J Mimiaga, Larry K Brown","doi":"10.1007/s10461-024-04560-3","DOIUrl":null,"url":null,"abstract":"<p><p>This study examined the feasibility, acceptability, and preliminary efficacy of a mobile intervention called the Text-Based Adherence Game (TAG). TAG aimed to improve HIV treatment adherence among young people with HIV (YPWH) in Ghana. Participants, YPWH aged 18 to 24, were recruited from an HIV clinic in Kumasi, Ghana where study procedures were conducted. A randomized controlled pilot trial was conducted to evaluate TAG (ClinicalTrials.gov Identifier NCT03928717). Participants were randomized to receive TAG or a standard-of-care (SOC) control. All completed quantitative assessments on outcomes preintervention and at two follow-up visits at 6- and 12-months. TAG participants received personalized, semi-automated, and game-based text messages over the six-month intervention period. Primary outcomes included viral load, antiretroviral medication adherence, and missed HIV clinic visits. Secondary outcomes were also explored. Two surveys measured intervention acceptability. 60 YPWH were enrolled. 51 completed all assessments. At the 12-month follow-up assessment, TAG had a significant and positive effect on a measure of antiretroviral adherence but not viral load or missed clinic visits. Positive intervention effects were also found at postintervention and 12 months for several secondary outcomes (e.g., adherence-related social support). Intervention acceptability was generally high. TAG is a novel and promising mobile health intervention approach. Results suggest the need to further develop TAG as it may have the potential to reach populations of YPWH and improve HIV continuum of care outcomes in settings where access to more advanced mobile technology (e.g., smartphones) and the internet is not universal.</p>","PeriodicalId":7543,"journal":{"name":"AIDS and Behavior","volume":" ","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Randomized Pilot Trial of the Text-Based Adherence Game for Ghanaian Youth with HIV.\",\"authors\":\"Nicholas Tarantino, Betty Norman, Anthony Enimil, Shadrack Osei Asibey, Charles Martyn-Dickens, Kathleen O'Neill, Kate M Guthrie, Awewura Kwara, Beth Bock, Matthew J Mimiaga, Larry K Brown\",\"doi\":\"10.1007/s10461-024-04560-3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>This study examined the feasibility, acceptability, and preliminary efficacy of a mobile intervention called the Text-Based Adherence Game (TAG). TAG aimed to improve HIV treatment adherence among young people with HIV (YPWH) in Ghana. Participants, YPWH aged 18 to 24, were recruited from an HIV clinic in Kumasi, Ghana where study procedures were conducted. A randomized controlled pilot trial was conducted to evaluate TAG (ClinicalTrials.gov Identifier NCT03928717). Participants were randomized to receive TAG or a standard-of-care (SOC) control. All completed quantitative assessments on outcomes preintervention and at two follow-up visits at 6- and 12-months. TAG participants received personalized, semi-automated, and game-based text messages over the six-month intervention period. Primary outcomes included viral load, antiretroviral medication adherence, and missed HIV clinic visits. Secondary outcomes were also explored. Two surveys measured intervention acceptability. 60 YPWH were enrolled. 51 completed all assessments. At the 12-month follow-up assessment, TAG had a significant and positive effect on a measure of antiretroviral adherence but not viral load or missed clinic visits. Positive intervention effects were also found at postintervention and 12 months for several secondary outcomes (e.g., adherence-related social support). Intervention acceptability was generally high. TAG is a novel and promising mobile health intervention approach. 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Randomized Pilot Trial of the Text-Based Adherence Game for Ghanaian Youth with HIV.
This study examined the feasibility, acceptability, and preliminary efficacy of a mobile intervention called the Text-Based Adherence Game (TAG). TAG aimed to improve HIV treatment adherence among young people with HIV (YPWH) in Ghana. Participants, YPWH aged 18 to 24, were recruited from an HIV clinic in Kumasi, Ghana where study procedures were conducted. A randomized controlled pilot trial was conducted to evaluate TAG (ClinicalTrials.gov Identifier NCT03928717). Participants were randomized to receive TAG or a standard-of-care (SOC) control. All completed quantitative assessments on outcomes preintervention and at two follow-up visits at 6- and 12-months. TAG participants received personalized, semi-automated, and game-based text messages over the six-month intervention period. Primary outcomes included viral load, antiretroviral medication adherence, and missed HIV clinic visits. Secondary outcomes were also explored. Two surveys measured intervention acceptability. 60 YPWH were enrolled. 51 completed all assessments. At the 12-month follow-up assessment, TAG had a significant and positive effect on a measure of antiretroviral adherence but not viral load or missed clinic visits. Positive intervention effects were also found at postintervention and 12 months for several secondary outcomes (e.g., adherence-related social support). Intervention acceptability was generally high. TAG is a novel and promising mobile health intervention approach. Results suggest the need to further develop TAG as it may have the potential to reach populations of YPWH and improve HIV continuum of care outcomes in settings where access to more advanced mobile technology (e.g., smartphones) and the internet is not universal.
期刊介绍:
AIDS and Behavior provides an international venue for the scientific exchange of research and scholarly work on the contributing factors, prevention, consequences, social impact, and response to HIV/AIDS. This bimonthly journal publishes original peer-reviewed papers that address all areas of AIDS behavioral research including: individual, contextual, social, economic and geographic factors that facilitate HIV transmission; interventions aimed to reduce HIV transmission risks at all levels and in all contexts; mental health aspects of HIV/AIDS; medical and behavioral consequences of HIV infection - including health-related quality of life, coping, treatment and treatment adherence; and the impact of HIV infection on adults children, families, communities and societies. The journal publishes original research articles, brief research reports, and critical literature reviews. provides an international venue for the scientific exchange of research and scholarly work on the contributing factors, prevention, consequences, social impact, and response to HIV/AIDS. This bimonthly journal publishes original peer-reviewed papers that address all areas of AIDS behavioral research including: individual, contextual, social, economic and geographic factors that facilitate HIV transmission; interventions aimed to reduce HIV transmission risks at all levels and in all contexts; mental health aspects of HIV/AIDS; medical and behavioral consequences of HIV infection - including health-related quality of life, coping, treatment and treatment adherence; and the impact of HIV infection on adults children, families, communities and societies. The journal publishes original research articles, brief research reports, and critical literature reviews.5 Year Impact Factor: 2.965 (2008) Section ''SOCIAL SCIENCES, BIOMEDICAL'': Rank 5 of 29 Section ''PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH'': Rank 9 of 76