{"title":"虚拟现实任务导向训练对脑瘫儿童上肢运动功能的影响:一项随机对照试验。","authors":"Mahla Daliri, Fatemeh Salehi Nasab, Saeid Fatorehchy, Maryam Farzad, Ali Moradi","doi":"10.1016/j.pediatrneurol.2024.12.001","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>This study aims to investigate the effect of a newly developed virtual reality task-oriented training (VR-TOT) video game on upper extremity fine motor function compared with conventional occupational therapy through leap motion in children with spastic hemiplegic cerebral palsy (CP).</p><p><strong>Methods: </strong>In this double-blind randomized clinical trial, 30 children with spastic hemiplegic CP aged six to 10 years were included and randomly allocated into two groups. During six weeks, 15 patients in the intervention group received VR_TOT-based video game in addition to conventional occupational therapy, whereas 15 patients in the control group received only conventional occupational therapy. The outcomes of spoon and knife use time, as well as wrist extension range of motion (ROM), and handgrip strength were evaluated pre- and postintervention, and also at six-week follow-up.</p><p><strong>Results: </strong>The reduction in spoon (6.27 ± 3.08 vs 2.55 ± 2.08; P < 0.001) and knife (7.44 ± 1.95 vs 2.74 ± 2.46; P < 0.001) usage time was significantly greater among children in the intervention group compared with the control group. The increase in grip strength was significantly higher among intervention group children (1.57 ± 1.28 vs 0.50 ± 0.77; P = 0.011). However, the wrist extension ROM was not different between intervention and control groups.</p><p><strong>Conclusions: </strong>The results show that combining the VR-TOT with traditional occupational therapy methods improves fine motor function and grip strength in children with CP.</p>","PeriodicalId":19956,"journal":{"name":"Pediatric neurology","volume":"163 ","pages":"85-92"},"PeriodicalIF":3.2000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Impact of Virtual Reality Task-Oriented Training on Upper Extremity Motor Function in Children With Cerebral Palsy: A Randomised Controlled Trial.\",\"authors\":\"Mahla Daliri, Fatemeh Salehi Nasab, Saeid Fatorehchy, Maryam Farzad, Ali Moradi\",\"doi\":\"10.1016/j.pediatrneurol.2024.12.001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>This study aims to investigate the effect of a newly developed virtual reality task-oriented training (VR-TOT) video game on upper extremity fine motor function compared with conventional occupational therapy through leap motion in children with spastic hemiplegic cerebral palsy (CP).</p><p><strong>Methods: </strong>In this double-blind randomized clinical trial, 30 children with spastic hemiplegic CP aged six to 10 years were included and randomly allocated into two groups. 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引用次数: 0
摘要
背景:本研究旨在探讨新开发的虚拟现实任务训练(VR-TOT)视频游戏对痉挛偏瘫脑瘫(CP)儿童上肢精细运动功能的影响,并与传统的跳跃运动职业治疗进行比较。方法:采用双盲随机临床试验,选取6 ~ 10岁痉挛性偏瘫CP患儿30例,随机分为两组。在6周的时间里,干预组的15名患者在常规的职业治疗的基础上接受了基于vr_tot的视频游戏,而对照组的15名患者只接受了常规的职业治疗。在干预前和干预后以及六周的随访中,评估了勺子和刀的使用时间、手腕伸展活动范围(ROM)和握力的结果。结果:调羹减少(6.27±3.08 vs 2.55±2.08);结论:将VR-TOT与传统的职业治疗方法相结合,可改善脑瘫患儿的精细运动功能和握力。
Impact of Virtual Reality Task-Oriented Training on Upper Extremity Motor Function in Children With Cerebral Palsy: A Randomised Controlled Trial.
Background: This study aims to investigate the effect of a newly developed virtual reality task-oriented training (VR-TOT) video game on upper extremity fine motor function compared with conventional occupational therapy through leap motion in children with spastic hemiplegic cerebral palsy (CP).
Methods: In this double-blind randomized clinical trial, 30 children with spastic hemiplegic CP aged six to 10 years were included and randomly allocated into two groups. During six weeks, 15 patients in the intervention group received VR_TOT-based video game in addition to conventional occupational therapy, whereas 15 patients in the control group received only conventional occupational therapy. The outcomes of spoon and knife use time, as well as wrist extension range of motion (ROM), and handgrip strength were evaluated pre- and postintervention, and also at six-week follow-up.
Results: The reduction in spoon (6.27 ± 3.08 vs 2.55 ± 2.08; P < 0.001) and knife (7.44 ± 1.95 vs 2.74 ± 2.46; P < 0.001) usage time was significantly greater among children in the intervention group compared with the control group. The increase in grip strength was significantly higher among intervention group children (1.57 ± 1.28 vs 0.50 ± 0.77; P = 0.011). However, the wrist extension ROM was not different between intervention and control groups.
Conclusions: The results show that combining the VR-TOT with traditional occupational therapy methods improves fine motor function and grip strength in children with CP.
期刊介绍:
Pediatric Neurology publishes timely peer-reviewed clinical and research articles covering all aspects of the developing nervous system.
Pediatric Neurology features up-to-the-minute publication of the latest advances in the diagnosis, management, and treatment of pediatric neurologic disorders. The journal''s editor, E. Steve Roach, in conjunction with the team of Associate Editors, heads an internationally recognized editorial board, ensuring the most authoritative and extensive coverage of the field. Among the topics covered are: epilepsy, mitochondrial diseases, congenital malformations, chromosomopathies, peripheral neuropathies, perinatal and childhood stroke, cerebral palsy, as well as other diseases affecting the developing nervous system.