儿童单侧弱视的变革性游戏化双眼治疗:前瞻性疗效和安全性研究。

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES JMIR Serious Games Pub Date : 2025-01-16 DOI:10.2196/63384
Wenqing Zhu, Shuneng Gu, Jian Li, Jin Lin, Chanling Hu, Rui Liu
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引用次数: 0

摘要

背景:弱视是儿童视力障碍的常见原因。由于负面的社会心理影响,对弱视的传统治疗是具有挑战性的。最近的弱视治疗已经从抑制主眼转移到增强双眼视觉功能。双目数字治疗已经成为一种很有前途的方法。目的:评价双眼游戏化数字治疗对单侧弱视儿童视敏度和立体视敏度的影响。方法:本前瞻性试验纳入11名4-6岁单侧弱视儿童。在至少8周的屈光矫正后,参与者接受双眼游戏化数字治疗,每天60分钟,每周5天。该疗法使用了一款roguelike射击游戏,在双目条件下通过两个独立的通道与实时人工智能视觉引擎进行传输。在基线时进行距离视力(DVA)、近视力(NVA)和SA评估,并在4周、8周和12周时再次进行评估。结果:12周时,有以下显著改善:弱视眼DVA改善1.0线(P= 0.01;d=0.77),双眼DVA改善0.7条线(P= 0.006;d=1.00), SA提高0.3个对数(log)弧秒(P= 0.01;d = 0.97)。8周时,弱视DVA改善0.9线(P= 0.046;d=1.00)和SA相差0.28 log弧秒(P= 0.02;d = 0.90)。虽然有一名参与者出现进行性内斜视,但没有观察到明显的不良事件。结论:双目游戏化数字治疗对改善4-6岁儿童单侧弱视的视力是安全有效的。
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Transformative Gamified Binocular Therapy for Unilateral Amblyopia in Young Children: Pilot Prospective Efficacy and Safety Study.

Background: Amblyopia is a common cause of visual impairment in children. Compliance with traditional treatments for amblyopia is challenging due to negative psychosocial impacts. Recent shifts in amblyopia treatment have moved from suppressing the dominant eye to enhancing binocular visual function. Binocular digital therapy has become a promising approach.

Objective: The aim of this study was to evaluate the effects of binocular gamified digital therapy on visual acuity and stereoacuity (SA) in children with unilateral amblyopia.

Methods: This pilot prospective study enrolled 11 children aged 4-6 years with unilateral amblyopia. Following at least 8 weeks of refractive correction, participants underwent binocular gamified digital therapy for 60 minutes per day, 5 days a week. The therapy used a roguelike shooting game delivered under binocular conditions through two independent channels with a real-time artificial intelligence visual engine. Assessments of distance visual acuity (DVA), near visual acuity (NVA), and SA were conducted at baseline and again at 4, 8, and 12 weeks.

Results: At 12 weeks, the following significant improvements were noted: amblyopic eye DVA improved by 1.0 line (P=.01; d=0.77), binocular DVA improved by 0.7 lines (P=.006; d=1.00), and SA improved by 0.3 logarithm (log) arcseconds (P=.01; d=0.97). At 8 weeks, improvements included amblyopic eye DVA by 0.9 lines (P=.046; d=1.00) and SA by 0.28 log arcseconds (P=.02; d=0.90). No significant adverse events were observed, although one participant developed progressive esotropia.

Conclusions: Binocular gamified digital therapy is effective and safe for improving visual outcomes in children aged 4-6 years with unilateral amblyopia.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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