{"title":"2D和3D VR视频中视觉刺激诱发的脑电信号分类的机器学习算法评价。","authors":"Mingliang Zuo, Xiaoyu Chen, Li Sui","doi":"10.3390/brainsci15010075","DOIUrl":null,"url":null,"abstract":"<p><strong>Backgrounds: </strong>Virtual reality (VR) has become a transformative technology with applications in gaming, education, healthcare, and psychotherapy. The subjective experiences in VR vary based on the virtual environment's characteristics, and electroencephalography (EEG) is instrumental in assessing these differences. By analyzing EEG signals, researchers can explore the neural mechanisms underlying cognitive and emotional responses to VR stimuli. However, distinguishing EEG signals recorded by two-dimensional (2D) versus three-dimensional (3D) VR environments remains underexplored. Current research primarily utilizes power spectral density (PSD) features to differentiate between 2D and 3D VR conditions, but the potential of other feature parameters for enhanced discrimination is unclear. Additionally, the use of machine learning techniques to classify EEG signals from 2D and 3D VR using alternative features has not been thoroughly investigated, highlighting the need for further research to identify robust EEG features and effective classification methods.</p><p><strong>Methods: </strong>This study recorded EEG signals from participants exposed to 2D and 3D VR video stimuli to investigate the neural differences between these conditions. Key features extracted from the EEG data included PSD and common spatial patterns (CSPs), which capture frequency-domain and spatial-domain information, respectively. To evaluate classification performance, several classical machine learning algorithms were employed: ssupport vector machine (SVM), k-nearest neighbors (KNN), random forest (RF), naive Bayes, decision Tree, AdaBoost, and a voting classifier. The study systematically compared the classification performance of PSD and CSP features across these algorithms, providing a comprehensive analysis of their effectiveness in distinguishing EEG signals in response to 2D and 3D VR stimuli.</p><p><strong>Results: </strong>The study demonstrated that machine learning algorithms can effectively classify EEG signals recorded during watching 2D and 3D VR videos. CSP features outperformed PSD in classification accuracy, indicating their superior ability to capture EEG signals differences between the VR conditions. Among the machine learning algorithms, the Random Forest classifier achieved the highest accuracy at 95.02%, followed by KNN with 93.16% and SVM with 91.39%. The combination of CSP features with RF, KNN, and SVM consistently showed superior performance compared to other feature-algorithm combinations, underscoring the effectiveness of CSP and these algorithms in distinguishing EEG responses to different VR experiences.</p><p><strong>Conclusions: </strong>This study demonstrates that EEG signals recorded during watching 2D and 3D VR videos can be effectively classified using machine learning algorithms with extracted feature parameters. The findings highlight the superiority of CSP features over PSD in distinguishing EEG signals under different VR conditions, emphasizing CSP's value in VR-induced EEG analysis. These results expand the application of feature-based machine learning methods in EEG studies and provide a foundation for future research into the brain cortical activity of VR experiences, supporting the broader use of machine learning in EEG-based analyses.</p>","PeriodicalId":9095,"journal":{"name":"Brain Sciences","volume":"15 1","pages":""},"PeriodicalIF":2.8000,"publicationDate":"2025-01-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11763735/pdf/","citationCount":"0","resultStr":"{\"title\":\"Evaluation of Machine Learning Algorithms for Classification of Visual Stimulation-Induced EEG Signals in 2D and 3D VR Videos.\",\"authors\":\"Mingliang Zuo, Xiaoyu Chen, Li Sui\",\"doi\":\"10.3390/brainsci15010075\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Backgrounds: </strong>Virtual reality (VR) has become a transformative technology with applications in gaming, education, healthcare, and psychotherapy. The subjective experiences in VR vary based on the virtual environment's characteristics, and electroencephalography (EEG) is instrumental in assessing these differences. By analyzing EEG signals, researchers can explore the neural mechanisms underlying cognitive and emotional responses to VR stimuli. However, distinguishing EEG signals recorded by two-dimensional (2D) versus three-dimensional (3D) VR environments remains underexplored. Current research primarily utilizes power spectral density (PSD) features to differentiate between 2D and 3D VR conditions, but the potential of other feature parameters for enhanced discrimination is unclear. Additionally, the use of machine learning techniques to classify EEG signals from 2D and 3D VR using alternative features has not been thoroughly investigated, highlighting the need for further research to identify robust EEG features and effective classification methods.</p><p><strong>Methods: </strong>This study recorded EEG signals from participants exposed to 2D and 3D VR video stimuli to investigate the neural differences between these conditions. Key features extracted from the EEG data included PSD and common spatial patterns (CSPs), which capture frequency-domain and spatial-domain information, respectively. To evaluate classification performance, several classical machine learning algorithms were employed: ssupport vector machine (SVM), k-nearest neighbors (KNN), random forest (RF), naive Bayes, decision Tree, AdaBoost, and a voting classifier. The study systematically compared the classification performance of PSD and CSP features across these algorithms, providing a comprehensive analysis of their effectiveness in distinguishing EEG signals in response to 2D and 3D VR stimuli.</p><p><strong>Results: </strong>The study demonstrated that machine learning algorithms can effectively classify EEG signals recorded during watching 2D and 3D VR videos. CSP features outperformed PSD in classification accuracy, indicating their superior ability to capture EEG signals differences between the VR conditions. Among the machine learning algorithms, the Random Forest classifier achieved the highest accuracy at 95.02%, followed by KNN with 93.16% and SVM with 91.39%. The combination of CSP features with RF, KNN, and SVM consistently showed superior performance compared to other feature-algorithm combinations, underscoring the effectiveness of CSP and these algorithms in distinguishing EEG responses to different VR experiences.</p><p><strong>Conclusions: </strong>This study demonstrates that EEG signals recorded during watching 2D and 3D VR videos can be effectively classified using machine learning algorithms with extracted feature parameters. The findings highlight the superiority of CSP features over PSD in distinguishing EEG signals under different VR conditions, emphasizing CSP's value in VR-induced EEG analysis. These results expand the application of feature-based machine learning methods in EEG studies and provide a foundation for future research into the brain cortical activity of VR experiences, supporting the broader use of machine learning in EEG-based analyses.</p>\",\"PeriodicalId\":9095,\"journal\":{\"name\":\"Brain Sciences\",\"volume\":\"15 1\",\"pages\":\"\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-01-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11763735/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Brain Sciences\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.3390/brainsci15010075\",\"RegionNum\":3,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"NEUROSCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Brain Sciences","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.3390/brainsci15010075","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"NEUROSCIENCES","Score":null,"Total":0}
Evaluation of Machine Learning Algorithms for Classification of Visual Stimulation-Induced EEG Signals in 2D and 3D VR Videos.
Backgrounds: Virtual reality (VR) has become a transformative technology with applications in gaming, education, healthcare, and psychotherapy. The subjective experiences in VR vary based on the virtual environment's characteristics, and electroencephalography (EEG) is instrumental in assessing these differences. By analyzing EEG signals, researchers can explore the neural mechanisms underlying cognitive and emotional responses to VR stimuli. However, distinguishing EEG signals recorded by two-dimensional (2D) versus three-dimensional (3D) VR environments remains underexplored. Current research primarily utilizes power spectral density (PSD) features to differentiate between 2D and 3D VR conditions, but the potential of other feature parameters for enhanced discrimination is unclear. Additionally, the use of machine learning techniques to classify EEG signals from 2D and 3D VR using alternative features has not been thoroughly investigated, highlighting the need for further research to identify robust EEG features and effective classification methods.
Methods: This study recorded EEG signals from participants exposed to 2D and 3D VR video stimuli to investigate the neural differences between these conditions. Key features extracted from the EEG data included PSD and common spatial patterns (CSPs), which capture frequency-domain and spatial-domain information, respectively. To evaluate classification performance, several classical machine learning algorithms were employed: ssupport vector machine (SVM), k-nearest neighbors (KNN), random forest (RF), naive Bayes, decision Tree, AdaBoost, and a voting classifier. The study systematically compared the classification performance of PSD and CSP features across these algorithms, providing a comprehensive analysis of their effectiveness in distinguishing EEG signals in response to 2D and 3D VR stimuli.
Results: The study demonstrated that machine learning algorithms can effectively classify EEG signals recorded during watching 2D and 3D VR videos. CSP features outperformed PSD in classification accuracy, indicating their superior ability to capture EEG signals differences between the VR conditions. Among the machine learning algorithms, the Random Forest classifier achieved the highest accuracy at 95.02%, followed by KNN with 93.16% and SVM with 91.39%. The combination of CSP features with RF, KNN, and SVM consistently showed superior performance compared to other feature-algorithm combinations, underscoring the effectiveness of CSP and these algorithms in distinguishing EEG responses to different VR experiences.
Conclusions: This study demonstrates that EEG signals recorded during watching 2D and 3D VR videos can be effectively classified using machine learning algorithms with extracted feature parameters. The findings highlight the superiority of CSP features over PSD in distinguishing EEG signals under different VR conditions, emphasizing CSP's value in VR-induced EEG analysis. These results expand the application of feature-based machine learning methods in EEG studies and provide a foundation for future research into the brain cortical activity of VR experiences, supporting the broader use of machine learning in EEG-based analyses.
期刊介绍:
Brain Sciences (ISSN 2076-3425) is a peer-reviewed scientific journal that publishes original articles, critical reviews, research notes and short communications in the areas of cognitive neuroscience, developmental neuroscience, molecular and cellular neuroscience, neural engineering, neuroimaging, neurolinguistics, neuropathy, systems neuroscience, and theoretical and computational neuroscience. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced. Electronic files or software regarding the full details of the calculation and experimental procedure, if unable to be published in a normal way, can be deposited as supplementary material.