基于游戏的复杂问题解决评估的开发和验证。

IF 3.4 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Journal of Intelligence Pub Date : 2025-01-14 DOI:10.3390/jintelligence13010009
Jian Li, Yi Ming Li, Yun-Xuan Xing, Bo Zhang, Yun Tang, Fritz Drasgow
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引用次数: 0

摘要

复杂问题解决能力(CPS)是指个体与动态环境相互作用并解决复杂问题的一组高阶能力。本研究的目的是开发和验证Sokoban,这是PISA 2012提出的基于游戏的CPS框架计划-执行阶段评估。该工具的心理测量特性在从小学到高等教育的中国学生(n = 1145)的大样本中进行了检验。研究结果支持了Sokoban的两面性,并为复杂问题解决计划-执行阶段的标准相关效度和预测效度提供了初步证据。这些实证结果支持了这种基于游戏的评估的有效性,以及它在教育环境中的实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Development and Validation of a Game-Based Assessment for Complex Problem Solving.

Complex problem solving (CPS) refers to a set of higher-order capacities that allow an individual to interact with a dynamic environment and solve complex problems. The purpose of this study was to develop and validate Sokoban, a game-based assessment of the planning-execution stage of the CPS framework proposed by PISA 2012. The psychometric properties of this instrument were examined in a large sample of Chinese students (n = 1145) ranging from elementary to tertiary education. The results supported the two-faceted nature of Sokoban, as well as providing preliminary evidence about criterion-related and predictive validity for the planning-execution stages of complex problem solving. These empirical results lend support to the validity of this game-based assessment, as well as its practical implications in educational settings.

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来源期刊
Journal of Intelligence
Journal of Intelligence Social Sciences-Education
CiteScore
2.80
自引率
17.10%
发文量
0
审稿时长
11 weeks
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