IVR-UNED:了解辐射场的交互式虚拟环境

IF 2.9 3区 工程技术 Q1 NUCLEAR SCIENCE & TECHNOLOGY Nuclear Engineering and Technology Pub Date : 2025-02-01 Epub Date: 2024-09-04 DOI:10.1016/j.net.2024.09.002
Mario Belotti, Rafael Juárez
{"title":"IVR-UNED:了解辐射场的交互式虚拟环境","authors":"Mario Belotti,&nbsp;Rafael Juárez","doi":"10.1016/j.net.2024.09.002","DOIUrl":null,"url":null,"abstract":"<div><div>As a result of the evolution of High-Performance Computing (HPC) and new cutting-edge projects such as ITER, nuclear analysis has greatly increased in sophistication. Nowadays, nuclear facilities can be modelled in unprecedented detail for radiation transport calculations. Radiation maps can reach great levels of complexity, including multiple radiation sources in vast geometries. These capabilities must be accompanied by an equal capacity to process the results obtained. Nowadays clients are provided with static views pre-decided by nuclear analysts to understand radiation fields. Since the ability to understand such information depends on the unevenly distributed spatial intelligence, this practice can induce biases and limit the usability of the calculations. But beyond analyst-client communication, analysts themselves often fail to identify cleanly all the aspects of a complex radiation field. To overcome to these limitations, we have expanded the videogame engine Unity to create IVR-UNED. It permits to build 3D videogame-like interactive virtual immersive environments, boosting the visualization and insight of the radiation fields through easy on-demand and real-time radiation field postprocessing and visualization. To demonstrate its features, the application to two relevant examples for fusion-related facilities, ITER and IFMIF-DONES, will be presented.</div></div>","PeriodicalId":19272,"journal":{"name":"Nuclear Engineering and Technology","volume":"57 2","pages":"Article 103199"},"PeriodicalIF":2.9000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"IVR-UNED: Interactive virtual environments to understand radiation fields\",\"authors\":\"Mario Belotti,&nbsp;Rafael Juárez\",\"doi\":\"10.1016/j.net.2024.09.002\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>As a result of the evolution of High-Performance Computing (HPC) and new cutting-edge projects such as ITER, nuclear analysis has greatly increased in sophistication. Nowadays, nuclear facilities can be modelled in unprecedented detail for radiation transport calculations. Radiation maps can reach great levels of complexity, including multiple radiation sources in vast geometries. These capabilities must be accompanied by an equal capacity to process the results obtained. Nowadays clients are provided with static views pre-decided by nuclear analysts to understand radiation fields. Since the ability to understand such information depends on the unevenly distributed spatial intelligence, this practice can induce biases and limit the usability of the calculations. But beyond analyst-client communication, analysts themselves often fail to identify cleanly all the aspects of a complex radiation field. To overcome to these limitations, we have expanded the videogame engine Unity to create IVR-UNED. It permits to build 3D videogame-like interactive virtual immersive environments, boosting the visualization and insight of the radiation fields through easy on-demand and real-time radiation field postprocessing and visualization. To demonstrate its features, the application to two relevant examples for fusion-related facilities, ITER and IFMIF-DONES, will be presented.</div></div>\",\"PeriodicalId\":19272,\"journal\":{\"name\":\"Nuclear Engineering and Technology\",\"volume\":\"57 2\",\"pages\":\"Article 103199\"},\"PeriodicalIF\":2.9000,\"publicationDate\":\"2025-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Nuclear Engineering and Technology\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1738573324004467\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2024/9/4 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q1\",\"JCRName\":\"NUCLEAR SCIENCE & TECHNOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Nuclear Engineering and Technology","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1738573324004467","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/9/4 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"NUCLEAR SCIENCE & TECHNOLOGY","Score":null,"Total":0}
引用次数: 0

摘要

由于高性能计算(HPC)的发展和新的尖端项目,如ITER,核分析的复杂性大大提高。如今,核设施可以以前所未有的细节来模拟辐射输运计算。辐射图可以达到非常复杂的水平,包括巨大几何形状的多个辐射源。这些能力必须伴随着处理所获得结果的同等能力。如今,为客户提供由核分析师预先决定的静态视图,以了解辐射场。由于理解这些信息的能力取决于不均匀分布的空间智能,这种做法可能会导致偏差并限制计算的可用性。但除了分析师与客户之间的沟通之外,分析师本身往往无法清楚地识别出一个复杂辐射领域的所有方面。为了克服这些限制,我们扩展了视频游戏引擎Unity来创建IVR-UNED。它允许建立3D视频游戏般的交互式虚拟沉浸式环境,通过简单的按需和实时辐射场后处理和可视化,提高辐射场的可视化和洞察力。为了展示其特点,将介绍在核聚变相关设施(ITER和ifmif - done)的两个相关示例中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
IVR-UNED: Interactive virtual environments to understand radiation fields
As a result of the evolution of High-Performance Computing (HPC) and new cutting-edge projects such as ITER, nuclear analysis has greatly increased in sophistication. Nowadays, nuclear facilities can be modelled in unprecedented detail for radiation transport calculations. Radiation maps can reach great levels of complexity, including multiple radiation sources in vast geometries. These capabilities must be accompanied by an equal capacity to process the results obtained. Nowadays clients are provided with static views pre-decided by nuclear analysts to understand radiation fields. Since the ability to understand such information depends on the unevenly distributed spatial intelligence, this practice can induce biases and limit the usability of the calculations. But beyond analyst-client communication, analysts themselves often fail to identify cleanly all the aspects of a complex radiation field. To overcome to these limitations, we have expanded the videogame engine Unity to create IVR-UNED. It permits to build 3D videogame-like interactive virtual immersive environments, boosting the visualization and insight of the radiation fields through easy on-demand and real-time radiation field postprocessing and visualization. To demonstrate its features, the application to two relevant examples for fusion-related facilities, ITER and IFMIF-DONES, will be presented.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Nuclear Engineering and Technology
Nuclear Engineering and Technology 工程技术-核科学技术
CiteScore
4.80
自引率
7.40%
发文量
431
审稿时长
3.5 months
期刊介绍: Nuclear Engineering and Technology (NET), an international journal of the Korean Nuclear Society (KNS), publishes peer-reviewed papers on original research, ideas and developments in all areas of the field of nuclear science and technology. NET bimonthly publishes original articles, reviews, and technical notes. The journal is listed in the Science Citation Index Expanded (SCIE) of Thomson Reuters. NET covers all fields for peaceful utilization of nuclear energy and radiation as follows: 1) Reactor Physics 2) Thermal Hydraulics 3) Nuclear Safety 4) Nuclear I&C 5) Nuclear Physics, Fusion, and Laser Technology 6) Nuclear Fuel Cycle and Radioactive Waste Management 7) Nuclear Fuel and Reactor Materials 8) Radiation Application 9) Radiation Protection 10) Nuclear Structural Analysis and Plant Management & Maintenance 11) Nuclear Policy, Economics, and Human Resource Development
期刊最新文献
Energy uncertainty and its heterogeneous impacts on nuclear energy production and hydrogen technology A broadband sustainable shielding index (SSI) for multi-radiation fields: Quantifying performance – Environment trade-offs in composite shielding materials Numerical investigation of the impact of bubble dynamics on heat transfer in two-phase flow within rod bundle subchannels of a small modular reactor core Spatial Risk Indices Distribution via Contamination and Radioactivity of Atshan and Darhib Talc Mines, Arabian Nubian Shield Radon (222Rn) activity levels in bottled drinking water in South Africa: an assessment of health risk using Monte Carlo simulations
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1