劳动的转型:21世纪技能的小学教育机器人编码

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2025-01-01 Epub Date: 2024-09-27 DOI:10.1016/j.entcom.2024.100890
Akça Okan Yüksel , Bilal Atasoy , Selçuk Özdemir
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引用次数: 0

摘要

本研究旨在探讨教育机器人活动对学生21世纪技能的影响。本研究采用解释混合法设计。21世纪技能量表是一种定量数据收集工具。在定量数据的基础上,通过半结构化访谈对教师和学生进行了定性数据的收集。在研究范围内,学生通过学习管理系统使用Arduino参与了为期十周的机器人设计课程,并在活动结束时用自己的产品参加了比赛。本次活动共有62名学生和10名教师参加。研究结果表明,教育机器人活动显著提高了学生的情感领域。虽然它没有导致认知和社会文化领域的任何显著增加,但与这两个领域的前测相比,学生在后测中的平均分数有所提高。此外,学生的21世纪技能没有性别差异。虽然由于年级水平的不同,前测后测结果没有统计学上的显著差异,但每个年级水平的后测平均值都有所增加。观察到的后测试的增加,虽然不是统计数据,但揭示了教育机器人编码对学生21世纪技能的积极影响。为了支持定量数据的结果,对定性数据的分析揭示了教师和学生对这些应用程序对当代技能进步的贡献的共识。综上所述,本研究结果表明,教育机器人编码可以用于培养小学生的21世纪技能。
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Transformation of labor: Educational robotics coding in elementary schools for 21st century skills
This study aims to examine the effects of educational robotics activities on students’ 21st century skills. In the study, explanatory mixed method design was used. As a quantitative data collection tool, the 21st century skills scale was utilized [47]. In addition to quantitative data, qualitative data were collected from the teachers and students through semi-structured interviews. Within the scope of the research, students participated in robotic design courses with Arduino over the learning management system for ten weeks and participated in a competition with their products at the end of the activity. The activity was held with the participation of 62 students and 10 teachers. The findings of the study showed that educational robotic activities caused a significant increase in the affective domain of the students. While it did not cause any significant increase in the cognitive and sociocultural domains, the average scores of students increased on post-tests compared to the pretests for these two domains. In addition, students’ 21st century skills did not differ according to gender. Although there is no statistically significant difference in pretest–posttest results due to grade level, an increase was observed in posttest averages at each grade level. The observed increase in the post-tests, although not statistical, reveals the positive effect of educational robotic coding in terms of students’ 21st century skills. To support the results of the quantitative data, the analysis of the qualitative data revealed a consensus of both teachers and students on the contribution of such applications to the advancement of contemporary skills. In conclusion, the results of this study show that educational robotic coding can be used to develop 21st century skills of elementary school students.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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