推动消费者群体参与网购活动的因素:阿里巴巴的光棍节

IF 8.1 1区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Information Processing & Management Pub Date : 2025-05-01 Epub Date: 2025-01-08 DOI:10.1016/j.ipm.2025.104067
Jen-Her Wu , Qi Li , Lifang Peng , Simon Robinson , Yi-Cheng Chen
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引用次数: 0

摘要

光棍节是一个在线购物活动(OSE),是一种动态的数字体验,具有消费者激励、享乐感和社交游戏化,旨在鼓励积极的社交互动。基于活动理论,我们确定了内在动机、平台协同、享乐存在和社交游戏化是影响OSE期间消费者群体参与的关键因素。研究发现:(1)内在动机、平台协同和享乐存在直接影响社会游戏化,进而影响消费者群体参与;(2)社会游戏化对内在动机、平台协同、享乐存在和群体参与之间的影响关系具有显著的中介作用。这些发现为操作系统中工具和群体行为结果之间的相互作用提供了细致入微的理解。这项研究为深入理解活动理论和信息技术平台的要素单独或共同增强消费者群体参与的机制提供了重要的扩展。
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Drivers of consumer group participation in an online shopping event: Alibaba's singles’ day
Singles’ Day, an online shopping event (OSE), is a dynamic digital experience with consumer incentives, hedonic presence, and social gamification designed to encourage active social interaction. Based upon Activity theory, we identified intrinsic motivation, platform synergy, hedonic presence, and social gamification as key factors affecting consumer group participation during an OSE. Using 614 valid responses collected from an OSE, we reveal: (1) intrinsic motivation, platform synergy, and hedonic presence had direct effects on social gamification, which in turn affected consumer group participation, and (2) social gamification exerted significant mediating impacts on the influencing relationships between intrinsic motivation, platform synergy, hedonic presence, and group participation. These findings provide a nuanced understanding of the interplay between tools and group behavioural outcomes in OSEs. This study contributes a crucial extension of the in-depth understanding of the mechanisms by which elements of Activity theory and IT-enabled platforms individually and jointly enhance consumer group participation.
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来源期刊
Information Processing & Management
Information Processing & Management 工程技术-计算机:信息系统
CiteScore
17.00
自引率
11.60%
发文量
276
审稿时长
39 days
期刊介绍: Information Processing and Management is dedicated to publishing cutting-edge original research at the convergence of computing and information science. Our scope encompasses theory, methods, and applications across various domains, including advertising, business, health, information science, information technology marketing, and social computing. We aim to cater to the interests of both primary researchers and practitioners by offering an effective platform for the timely dissemination of advanced and topical issues in this interdisciplinary field. The journal places particular emphasis on original research articles, research survey articles, research method articles, and articles addressing critical applications of research. Join us in advancing knowledge and innovation at the intersection of computing and information science.
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