通过故事情节可视化NBA信息

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2025-04-01 Epub Date: 2025-01-25 DOI:10.1016/j.cag.2025.104169
Jie Lin , Chuan-Kai Yang , Chiun-How Kao
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引用次数: 0

摘要

体育可视化分析是可视化研究的一个重要领域。然而,在现有的系统中,缺乏为NBA作家量身定制的工具。创造这些工具能够帮助我们更好地理解游戏的复杂动态,特别是玩家互动。我们提出了一个可视化系统,以提高对复杂NBA比赛数据的理解。它具有多个模块,允许用户从不同的角度分析游戏。本文强调了该系统使用故事情节来检查玩家互动,从而提高了有价值见解的提取。研究表明,我们的设计增强了个性化的游戏内数据分析,提高了理解并帮助识别关键时刻。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Visualizing NBA information via storylines
Sports visualization analysis is an important area within visualization studies. However, there is a lack of tools tailored for NBA writers among existing systems. Creating these tools would improve understanding of the game’s complex dynamics, particularly player interactions.
We propose a visualization system to improve understanding of complex NBA game data. Featuring multiple modules, it allows users to analyze the game from various perspectives. This paper highlights the system’s use of storylines to examine player interactions, enhancing the extraction of valuable insights. The study shows that our design enhances personalized in-game data analysis, improving the understanding and aiding in identifying critical moments.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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