近似平均有界角最小生成树

IF 0.7 4区 计算机科学 Q4 MATHEMATICS Computational Geometry-Theory and Applications Pub Date : 2025-09-01 Epub Date: 2025-02-18 DOI:10.1016/j.comgeo.2025.102172
Ahmad Biniaz , Prosenjit Bose , Patrick Devaney
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引用次数: 0

摘要

针对无线通信网络中定向天线的定位问题,研究了平均有界角最小生成树。设P是平面上点的集合,设α是一个角。P的α-生成树(α- st)是由P生成的完全欧氏图的生成树,使得与每个点P∈P相关的所有边都位于以顶点P为角α的固定楔中。P的α-最小生成树(α- mst)是总边长度最小的α- st。平均-α-生成树(用α -ST表示)是一种松弛条件,即所有点的入射边都在平均角为α的楔形中。平均-α-最小生成树(α -MST)是具有最小总边长度的α -ST。设A(α)是在平面上所有点的集合上,α -MST的长度与标准MST的长度之比最小。我们研究了A(α)的界。对于α=2π3, Biniaz, Bose, Lubiw和Maheshwari (Algorithmica 2022)证明43≤A(2π3)≤32。我们改进了上界,证明了A(2π3)≤139。我们也对α=π2进行了研究,证明了32≤A(π2)≤4。
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Approximating average bounded-angle minimum spanning trees
Motivated by the problem of orienting directional antennas in wireless communication networks, we study average bounded-angle minimum spanning trees. Let P be a set of points in the plane and let α be an angle. An α-spanning tree (α-ST) of P is a spanning tree of the complete Euclidean graph induced by P such that all edges incident to each point pP lie in a fixed wedge of angle α with apex p. An α-minimum spanning tree (α-MST) of P is an α-ST with minimum total edge length.
An average-α-spanning tree (denoted by α-ST) is a spanning tree with the relaxed condition that incident edges to all points lie in wedges with average angle α. An average-α-minimum spanning tree (α-MST) is an α-ST with minimum total edge length.
Let A(α) be the smallest ratio of the length of the α-MST to the length of the standard MST, over all sets of points in the plane. We investigate bounds for A(α). For α=2π3, Biniaz, Bose, Lubiw, and Maheshwari (Algorithmica 2022) showed that 43A(2π3)32. We improve the upper bound and show that A(2π3)139. We also study this for α=π2 and prove that 32A(π2)4.
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来源期刊
CiteScore
1.60
自引率
16.70%
发文量
43
审稿时长
>12 weeks
期刊介绍: Computational Geometry is a forum for research in theoretical and applied aspects of computational geometry. The journal publishes fundamental research in all areas of the subject, as well as disseminating information on the applications, techniques, and use of computational geometry. Computational Geometry publishes articles on the design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical and combinatorial aspects. Also welcomed are computational geometry solutions to fundamental problems arising in computer graphics, pattern recognition, robotics, image processing, CAD-CAM, VLSI design and geographical information systems. Computational Geometry features a special section containing open problems and concise reports on implementations of computational geometry tools.
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An improved exact algorithm for the Euclidean k-Steiner tree problem The Euclidean k-matching problem is NP-hard Computing maximum cliques in unit disk graphs Editorial Board Ordered Yao graphs: maximum degree, edge density, and clique numbers
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