{"title":"基于强化学习的图形游戏中多智能体系统的最优群体共识","authors":"Yuhan Wang;Zhuping Wang;Hao Zhang;Huaicheng Yan","doi":"10.1109/TSMC.2024.3522968","DOIUrl":null,"url":null,"abstract":"This article investigates the optimal group consensus problem (GCP) in multiagent systems (MASs). To address this problem, a novel distributed optimal control policy is designed in the framework of off-policy reinforcement learning (RL). First, a framework for multiagent differential graphical games is formulated. Second, a min-max strategy is then introduced to ensure the achievement of group consensus through a data-driven value iteration (VI) approach. Finally, the presented consensus control policy is extended to address the group formation tracking problem (GFTP) of nonholonomic mobile robots, with a numerical example to illustrate the efficacy of the proposed results. Compared with the existing literature, this article has the following contributions: 1) A group of agents are decomposed into multiple subgroups to accomplish different consensus objectives; 2) the prior knowledge of agents’ dynamics and initial stabilizing control gains can be eliminated; and 3) the performance index function (PIF) for each agent is designed to integrate not only its individual control policy but also that of its neighboring agents.","PeriodicalId":48915,"journal":{"name":"IEEE Transactions on Systems Man Cybernetics-Systems","volume":"55 3","pages":"2343-2353"},"PeriodicalIF":8.4000,"publicationDate":"2025-01-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Optimal Group Consensus of Multiagent Systems in Graphical Games Using Reinforcement Learning\",\"authors\":\"Yuhan Wang;Zhuping Wang;Hao Zhang;Huaicheng Yan\",\"doi\":\"10.1109/TSMC.2024.3522968\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article investigates the optimal group consensus problem (GCP) in multiagent systems (MASs). To address this problem, a novel distributed optimal control policy is designed in the framework of off-policy reinforcement learning (RL). First, a framework for multiagent differential graphical games is formulated. Second, a min-max strategy is then introduced to ensure the achievement of group consensus through a data-driven value iteration (VI) approach. Finally, the presented consensus control policy is extended to address the group formation tracking problem (GFTP) of nonholonomic mobile robots, with a numerical example to illustrate the efficacy of the proposed results. Compared with the existing literature, this article has the following contributions: 1) A group of agents are decomposed into multiple subgroups to accomplish different consensus objectives; 2) the prior knowledge of agents’ dynamics and initial stabilizing control gains can be eliminated; and 3) the performance index function (PIF) for each agent is designed to integrate not only its individual control policy but also that of its neighboring agents.\",\"PeriodicalId\":48915,\"journal\":{\"name\":\"IEEE Transactions on Systems Man Cybernetics-Systems\",\"volume\":\"55 3\",\"pages\":\"2343-2353\"},\"PeriodicalIF\":8.4000,\"publicationDate\":\"2025-01-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Systems Man Cybernetics-Systems\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10829997/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"AUTOMATION & CONTROL SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Systems Man Cybernetics-Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10829997/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
Optimal Group Consensus of Multiagent Systems in Graphical Games Using Reinforcement Learning
This article investigates the optimal group consensus problem (GCP) in multiagent systems (MASs). To address this problem, a novel distributed optimal control policy is designed in the framework of off-policy reinforcement learning (RL). First, a framework for multiagent differential graphical games is formulated. Second, a min-max strategy is then introduced to ensure the achievement of group consensus through a data-driven value iteration (VI) approach. Finally, the presented consensus control policy is extended to address the group formation tracking problem (GFTP) of nonholonomic mobile robots, with a numerical example to illustrate the efficacy of the proposed results. Compared with the existing literature, this article has the following contributions: 1) A group of agents are decomposed into multiple subgroups to accomplish different consensus objectives; 2) the prior knowledge of agents’ dynamics and initial stabilizing control gains can be eliminated; and 3) the performance index function (PIF) for each agent is designed to integrate not only its individual control policy but also that of its neighboring agents.
期刊介绍:
The IEEE Transactions on Systems, Man, and Cybernetics: Systems encompasses the fields of systems engineering, covering issue formulation, analysis, and modeling throughout the systems engineering lifecycle phases. It addresses decision-making, issue interpretation, systems management, processes, and various methods such as optimization, modeling, and simulation in the development and deployment of large systems.