从新颖性到知识性:虚拟现实中新颖性效应对学习结果的纵向研究。

Joomi Lee;Chen Crystal Chen;Aryabrata Basu
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摘要

虚拟现实(VR)越来越被认为是一个强大的教育平台,但新奇效应——用户在与新技术的初次互动中体验到高度的参与度——可能会干扰学习成果。本研究采用三波纵向设计,追踪三周内信息回忆和探索行为的变化,探讨新奇效应对学习的影响。我们的研究结果表明,虽然最初的新鲜感会阻碍学习,但随着学习者对虚拟环境的熟悉,他们对教育内容进行编码的能力会提高。此外,随着时间的推移,持续的探索行为会对学习产生积极影响,从而加强了主动参与基于vr的教育的重要性。本研究增强了对VR长期教育影响的认识,并为提高沉浸式学习环境下的学习效果提供了指导。
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From Novelty to Knowledge: A Longitudinal Investigation of the Novelty Effect on Learning Outcomes in Virtual Reality
Virtual reality (VR) is increasingly recognized as a powerful educational platform, but the novelty effect–where users experience heightened engagement during initial interactions with new technology–can interfere with learning outcomes. This study investigates how the novelty effect influences learning using a three-wave longitudinal design, tracking changes in information recall and exploratory behavior over three weeks. Our findings reveal that while initial novelty impedes learning, learners' ability to encode educational content improves as they become more familiar with the virtual environment. Additionally, sustained exploratory behavior positively impacts learning over time, reinforcing the importance of active engagement in VR-based education. This study enhances the understanding of VR's long-term educational impact and provides guidance for improving learning effectiveness in immersive learning environments.
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