"一个身体,四只手":探索虚拟手在虚拟共生中的作用。

Jingjing Zhang;Xiyao Jin;Han Tu;Hai-Ning Liang;Zhuying Li;Xin Tong
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摘要

虚拟现实(VR)中的虚拟共同化身允许两个用户共享一个化身,从而实现从教师到学习者的技能转移,并影响他们的主人翁意识(SoO)和代理意识(SoA)。然而,VR中实际动作和显示动作之间的不匹配会损害用户体验,对学习效果构成挑战。虽然以前的研究已经解决了虚拟身体的视觉因素对SoO和SoA的影响,但共同体现的手的外观的影响仍然没有得到充分的探讨。我们进行了两项用户研究,以检验虚拟手的存在及其视觉因素(透明度和一致性)对SoO、SoA和社会存在的影响。研究一显示,虚拟手的存在显著改善了so和SoA。在研究二中,我们保留了自我手,并进一步关注手的透明度和一致性。我们发现,自手和共身手的相同外观显著提高了SoO。这些发现强调了视觉因素对虚拟手的重要性,为VR共身设计提供了有价值的见解。
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“One Body, But Four Hands”: Exploring the Role of Virtual Hands in Virtual Co-embodiment
Virtual co-embodiment in virtual reality (VR) allows two users to share an avatar, enabling skill transfer from teachers to learners and influencing their Sense of Ownership (SoO) and Sense of Agency (SoA). However, mismatches between actual movements and displayed actions in VR can impair user experience, posing challenges to learning effectiveness. Although previous studies have addressed the influence of virtual bodies' visual factors on SoO and SoA, the impact of co-embodied hands' appearances remains underexplored. We conducted two user studies to examine the effects of virtual self-hands' existence and their visual factors (transparency and congruency) on SoO, SoA, and social presence. Study One showed significant improvements in SoO and SoA with the existence of virtual self-hands. In Study Two, we kept the self-hands and further focused on hand transparency and congruency. We found that identical appearances between self-hands and co-embodied hands significantly enhanced SoO. These findings stressed the importance of visual factors for virtual hands, offering valuable insights for VR co-embodiment design.
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