基于深度学习方法的TS-DBN模型在运动行为识别中的应用

IF 2.5 3区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Journal of Supercomputing Pub Date : 2021-01-01 Epub Date: 2021-04-06 DOI:10.1007/s11227-021-03772-x
Yingqing Guo, Xin Wang
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引用次数: 1

摘要

目的是从海量视频数据中自动收集人类运动行为信息,并提供对身体动作的明确识别和分析。多尺度输入数据的分析、时空深度信念网络(DBN)的改进以及不同的池化策略是改进深度学习(DL)中信念网络的重点。在此基础上,提出了基于特定时空特征的人体运动行为识别模型。此外,从皇家理工学院(KTH)和中佛罗里达大学(UCF)数据集收集视频帧数据用于训练。利用TensorFlow平台对构建的算法进行仿真。最后,将构建的算法模型与Yang等人提出的DBN、Ullah等人提出的卷积神经网络(CNN)和Xu等人提出的DBN-隐马尔可夫模型(HMM)算法进行比较,分析其性能。分析了两种算法在两个数据集上的识别效果。结果表明,Ullah等人开发的CNN在KTH和UCF数据集上准确率最差,Yang等人开发的DBN次之,Xu等人开发的DBN- hmm次之。所构建的算法模型可以提供最高的准确率,达到90%左右,各算法在KTH数据集上对人体运动行为的识别准确率低于UCF数据集。在KTH数据集上,拳击的识别准确率最高,跑步的识别准确率最低。在KTH数据集上分析模型在4个场景(S1、S2、S3和S4)下的识别精度表明,该模型对室内场景(S4)的识别精度高于室外场景(S1、S2和S3)。在UCF数据集上,举重的识别准确率最高,达到99%,步行的识别准确率最低,达到51%。因此,本文提出的人体运动识别模型可以提供比其他经典DL算法更高的准确率,为后续的人体运动识别研究提供实验基础。
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Applying TS-DBN model into sports behavior recognition with deep learning approach.

The purposes are to automatically collect information about human sports behavior from massive video data and provide an explicit recognition and analysis of body movements. The analysis of multi-scale input data, the improvement of spatiotemporal Deep Belief Network (DBN), and the different pooling strategies are regarded as the focuses to improve the belief networks in deep learning (DL). Moreover, a human sports behavior recognition model is proposed based on particular spatio-temporal features. Also, video frame data are collected from the Royal Institute of Technology (KTH) and University of Central Florida (UCF) datasets for training. The TensorFlow platform is employed to simulate the built algorithm. Finally, the constructed algorithm model is compared with the DBN proposed by Yang et al. the Convolutional Neural Network (CNN) proposed by Ullah et al. and the DBN-Hidden Markov Model (HMM) algorithm proposed by Xu et al. to analyse its performance. The recognition effects of each algorithm in the two datasets are analyzed. Results demonstrate that CNN developed by Ullah et al. has the worst accuracy on the KTH and UCF datasets, followed by DBN developed by Yang et al. and DBN-HMM developed by Xu et al. The constructed algorithm model can provide the highest accuracy, reaching about 90%, and the recognition accuracy of human sports behaviors of each algorithm on the KTH dataset is lower than that on the UCF dataset. On the KTH dataset, the recognition accuracy for boxing is the highest and running the lowest. Analyzing the model's accuracy in the four scenes (S1, S2, S3, and S4) on the KTH dataset suggests that the recognition accuracy for the indoor scene (S4) is higher than that of the outdoor scenes (S1, S2, and S3). On the UCF dataset, the recognition accuracy for lifting is the highest, reaching 99%, and that for walking is the lowest, reaching 51%. Therefore, the proposed human sports recognition model can provide a higher accuracy than other classic DL algorithms, providing an experimental basis for subsequent human sports recognition research.

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来源期刊
Journal of Supercomputing
Journal of Supercomputing 工程技术-工程:电子与电气
CiteScore
6.30
自引率
12.10%
发文量
734
审稿时长
13 months
期刊介绍: The Journal of Supercomputing publishes papers on the technology, architecture and systems, algorithms, languages and programs, performance measures and methods, and applications of all aspects of Supercomputing. Tutorial and survey papers are intended for workers and students in the fields associated with and employing advanced computer systems. The journal also publishes letters to the editor, especially in areas relating to policy, succinct statements of paradoxes, intuitively puzzling results, partial results and real needs. Published theoretical and practical papers are advanced, in-depth treatments describing new developments and new ideas. Each includes an introduction summarizing prior, directly pertinent work that is useful for the reader to understand, in order to appreciate the advances being described.
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