[荷兰计算机驯化,1975-1990]。

Studium (Rotterdam, Netherlands) Pub Date : 2008-01-01
Frank Veraart
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引用次数: 0

摘要

在21世纪的家庭中,电脑似乎是不可或缺的工具。然而,计算机并没有像天上掉下来的甘露那样从天而降。荷兰家庭中计算机的驯化和占用是各种中介行为者活动的结果。电脑只是逐渐成为家庭商品。技术狂热的电脑爱好者从美国进口了第一台电脑到荷兰,并从1975年开始做小生意。他们开发了一个社会网络,在这个网络中,计算机技术可供个人使用。这个网络通过商店、俱乐部、杂志和其他获取和交换计算机硬件和软件的方式扩展自己。业余爱好者文化形成了私人电脑用户的软件复制习惯,以及他们对商业软件的矛盾心理。他们还把电脑变成了游戏机。在旨在将社会转变为“信息社会”的国家政策的推动下,俱乐部和其他行动者扩大了其活动,并使其适应这一新的议程。业余爱好俱乐部以消费者组织的身份出现,并转变为中介角色,填补了供应商与日益增长的用户群体之间的空白。他们努力研究如何正确使用计算机。家庭中越来越多地使用电脑的第二个推动力来自20世纪80年代末所谓的“私人电脑”项目。在这些项目中,雇主资助雇员购买自己的私人电脑。最初重要的中介角色(如业余爱好俱乐部)失去了控制,个人电脑的议程转移到与办公设备的互操作性上。IBM兼容的个人电脑涌入千家万户。在家庭中,新设备与已有的用途混合在一起,例如游戏。复制习惯和个人电脑标准一起创造了一个危险的组合,使电脑病毒很容易传播。在指导和教育计算机用户方面,中介角色出现了。中间商的活动对当代计算机的使用和用户偏好产生了持久的影响。技术选择和荷兰家庭使用计算机的性质可以通过分析中介和用户的历史发展来解释。
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[Dutch computer domestication, 1975-1990].

A computer seems an indispensable tool among twenty-first century households. Computers however, did not come as manna from heaven. The domestication and appropriation of computers in Dutch households was a result of activities by various intermediary actors. Computers became household commodities only gradually. Technophile computer hobbyists imported the first computers into the Netherlands from the USA, and started small businesses from 1975 onwards. They developed a social network in which computer technology was made available for use by individuals. This network extended itself via shops, clubs, magazines, and other means of acquiring and exchanging computer hard- and software. Hobbyist culture established the software-copying habits of private computer users as well as their ambivalence to commercial software. They also made the computer into a game machine. Under the impulse of a national policy that aimed at transforming society into an 'Information Society', clubs and other actors extended their activities and tailored them to this new agenda. Hobby clubs presented themselves as consumer organizations and transformed into intermediary actors that filled the gap between suppliers and a growing group of users. They worked hard to give meaning to (proper) use of computers. A second impulse to the increasing use of computers in the household came from so-called 'private-PC' projects in the late 1980s. In these projects employers financially aided employees in purchasing their own private PCs'. The initially important intermediary actors such as hobby clubs lost control and the agenda for personal computers was shifted to interoperability with office equipment. IBM compatible PC's flooded the households. In the household the new equipment blended with the established uses, such as gaming. The copying habits together with the PC standard created a risky combination in which computer viruses could spread easily. New roles arose for intermediary actors in guiding and educating computer users. The activities of intermediaries had a lasting influence on contemporary computer use and user preferences. Technical choices and the nature of Dutch computer use in households can be explained by analyzing the historical developments of intermediaries and users.

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