老年人的参与式设计:面向老年人的交互式电子医疗服务的未来服务设计与迭代改进。

Medicine 2.0 Pub Date : 2013-10-08 eCollection Date: 2013-07-01 DOI:10.2196/med20.2729
Isabella Scandurra, Marie Sjölinder
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引用次数: 33

摘要

背景:当今老年人的社会孤立现象日益严重。随着老年人数量的增加和资源的减少,例如在经济和人员方面,这将是一个更大的问题。然而,通过使用不同的互动式电子保健服务,可以通过几种方式解决孤独感和社会隔离问题。目的:本案例研究调查了新型的老年人电子健康服务,以及他们对专门为他们设计的社会互动设备的使用情况。方法:在这项工作中,我们使用了一种创新的移动通信设备连接到电视(TV),作为一个远程控制的大交互屏幕。8名志愿者参观了一家老年中心,对该设备进行了测试。他们的年龄在65岁到80岁之间,住在自己的家里。在为期一年半的项目中,与中心的老年人和工作人员一起举办了7次设计研讨会。在这些讲习班期间,收集了对现有服务和新服务的需求和偏好。在项目结束时,参与者对设备和服务的体验在三个研讨会上得到阐述,以获得改进或新的有意义的服务的想法。在数据分析和开发过程中,开发公司会优先考虑老年人认为有用和可行的内容。结果:在日常使用方面,老年人报告他们主要使用该服务接收来自老年中心的信息,以及与小组其他参与者或年轻亲属的交流。他们还阅读有关老年中心活动的信息,他们喜欢进行每周发送的锻炼练习。此外,他们还使用该设备玩记忆和数独等游戏。服务开发集中于三类服务:认知活动、社会活动和身体活动。开发一种有意义的认知活动服务是练习工作记忆的游戏。在社交活动方面,高年级学生想要不同的测验和多人游戏。在体育活动方面,老年人希望有更多的锻炼和步行路线指导。由于缺乏高级定制的全球和本地新闻等服务,有人建议设立一个新的类别——“信息和新闻”。结论:本研究显示老年人群体的意见在设计新的老年人服务时的重要性。除了对老年人交互式电子健康服务开发的投入外,这项研究还显示了围绕这类工作的社会背景的重要性。学长们在整个项目中都非常投入,工作坊也经常被参观,学长们成了朋友。老年人的大量投入可以从社会包容的角度来解释;他们属于一个小组,每个成员都被认为对这项工作很重要。友好的车间氛围促进了新想法和服务的重新设计。
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Participatory Design With Seniors: Design of Future Services and Iterative Refinements of Interactive eHealth Services for Old Citizens.

Background: There is an increasing social isolation among the elderly today. This will be an even larger issue in the future with growing numbers of elderly and less resources, for example, in terms of economy and staff. Loneliness and social isolation can, however, be addressed in several ways using different interactive eHealth services.

Objective: This case study investigated novel eHealth services for the elderly, and their usage of a social interactive device designed especially for them.

Methods: In this work, we used an innovative mobile communication device connected to the television (TV), which worked as a remotely controlled large interactive screen. The device was tested by 8 volunteers who visited a senior center. They were between 65 and 80 years of age and lived in their own homes. Throughout the 1.5 year-long project, 7 design workshops were held with the seniors and the staff at the center. During these workshops, demands and preferences regarding existing and new services were gathered. At the end of the project the participants' experience of the device and of the services was elaborated in 3 workshops to get ideas for improved or new meaningful services. During the data analyses and development process, what seniors thought would be useful in relation to what was feasible was prioritized by the development company.

Results: Regarding daily usage, the seniors reported that they mainly used the service for receiving information from the senior center and for communication with other participants in the group or with younger relatives. They also read information about events at the senior center and they liked to perform a weekly sent out workout exercise. Further, they played games such as Memory and Sudoku using the device. The service development focused on three categories of services: cognitive activities, social activities, and physical activities. A cognitive activity service that would be meaningful to develop was a game for practicing working memory. In the social activities category, the seniors wanted different quizzes and multi-player games. For physical activities, the seniors desired more workout exercises and suggestions for guided walking routes. A new category, "information and news", was suggested since they lacked services like senior-customized global and local news.

Conclusions: This study showed the importance of input from a group of seniors when designing new services for elderly citizens. Besides input to interactive eHealth service development for seniors, this study showed the importance of a social context around such work. The seniors were very engaged throughout the project and workshops were frequently visited and the seniors became friends. The high amount of input from the seniors could be explained in terms of social inclusion; they belonged to a group and each member was considered important for the work. The friendly workshop atmosphere facilitated new ideas and redesign of the services.

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