通过视频游戏提高盲人学习者的定向和行动技能。

Jaime Sánchez, Matías Espinoza, Marcia de Borba Campos, Lotfi B Merabet
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引用次数: 14

摘要

在这项工作中,我们展示了关于使用Audiopolis(一款基于音频和/或触觉的视频游戏)的认知影响评估结果。该软件的设计、开发和评估的目的是培养盲人用户的定向和移动(O&M)技能。这个视频游戏是通过12个学习者的认知任务来评估的。结果表明,使用Audiopolis对学龄盲人学习者的操作与维护技能的发展和使用有积极的影响。
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Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming.

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogame was evaluated through cognitive tasks performed by a sample of 12 learners. The results demonstrated that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged blind learners.

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