构建糖尿病自我管理教育与支持的虚拟环境。

Constance Johnson, Kevin Feenan, Glenn Setliff, Katherine Pereira, Nancy Hassell, Henry F Beresford, Shelly Epps, Janet Nicollerat, William Tatum, Mark Feinglos, Allison Vorderstrasse
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引用次数: 25

摘要

作者开发了一个沉浸式糖尿病社区,为成人2型糖尿病患者提供糖尿病自我管理教育和支持。在本文中,作者描述了用于开发此虚拟环境(VE)的过程。第二人生对糖尿病教育和自我管理的影响(幻灯片),我们的糖尿病社区的VE是在第二人生中建立的。社会认知理论、行为原则和与可用性相关的虚拟环境的关键方面应用于本虚拟环境的开发。研究人员、临床医生和信息技术(IT)专家之间的合作贯穿了整个开发过程。成功建立互动社区,提供糖尿病自我管理教育和支持。健康应用程序的虚拟环境可能具有创新性和吸引力,但必须记住,在为医疗保健消费者开发这些环境时,必须考虑大量的努力、专业知识和可用性因素。
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Building a Virtual Environment for Diabetes Self-Management Education and Support.

The authors developed an immersive diabetes community to provide diabetes self-management education and support for adults with type 2 diabetes. In this article the authors describe the procedures used to develop this virtual environment (VE). Second Life Impacts Diabetes Education & Self-Management (SLIDES), the VE for our diabetes community was built in Second Life. Social Cognitive Theory, behavioral principles and key aspects of virtual environments related to usability were applied in the development in this VE. Collaboration between researchers, clinicians and information technology (IT) specialists occurred throughout the development process. An interactive community was successfully built and utilized to provide diabetes self-management education and support. VEs for health applications may be innovative and enticing, yet it must be kept in mind that there are substantial effort, expertise, and usability factors that must be considered in the development of these environments for health care consumers.

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