Constance Johnson, Kevin Feenan, Glenn Setliff, Katherine Pereira, Nancy Hassell, Henry F Beresford, Shelly Epps, Janet Nicollerat, William Tatum, Mark Feinglos, Allison Vorderstrasse
{"title":"构建糖尿病自我管理教育与支持的虚拟环境。","authors":"Constance Johnson, Kevin Feenan, Glenn Setliff, Katherine Pereira, Nancy Hassell, Henry F Beresford, Shelly Epps, Janet Nicollerat, William Tatum, Mark Feinglos, Allison Vorderstrasse","doi":"10.4018/ijvcsn.2013070105","DOIUrl":null,"url":null,"abstract":"<p><p>The authors developed an immersive diabetes community to provide diabetes self-management education and support for adults with type 2 diabetes. In this article the authors describe the procedures used to develop this virtual environment (VE). Second Life Impacts Diabetes Education & Self-Management (SLIDES), the VE for our diabetes community was built in Second Life. Social Cognitive Theory, behavioral principles and key aspects of virtual environments related to usability were applied in the development in this VE. Collaboration between researchers, clinicians and information technology (IT) specialists occurred throughout the development process. An interactive community was successfully built and utilized to provide diabetes self-management education and support. VEs for health applications may be innovative and enticing, yet it must be kept in mind that there are substantial effort, expertise, and usability factors that must be considered in the development of these environments for health care consumers.</p>","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"5 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2013-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.4018/ijvcsn.2013070105","citationCount":"25","resultStr":"{\"title\":\"Building a Virtual Environment for Diabetes Self-Management Education and Support.\",\"authors\":\"Constance Johnson, Kevin Feenan, Glenn Setliff, Katherine Pereira, Nancy Hassell, Henry F Beresford, Shelly Epps, Janet Nicollerat, William Tatum, Mark Feinglos, Allison Vorderstrasse\",\"doi\":\"10.4018/ijvcsn.2013070105\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>The authors developed an immersive diabetes community to provide diabetes self-management education and support for adults with type 2 diabetes. In this article the authors describe the procedures used to develop this virtual environment (VE). Second Life Impacts Diabetes Education & Self-Management (SLIDES), the VE for our diabetes community was built in Second Life. Social Cognitive Theory, behavioral principles and key aspects of virtual environments related to usability were applied in the development in this VE. Collaboration between researchers, clinicians and information technology (IT) specialists occurred throughout the development process. An interactive community was successfully built and utilized to provide diabetes self-management education and support. VEs for health applications may be innovative and enticing, yet it must be kept in mind that there are substantial effort, expertise, and usability factors that must be considered in the development of these environments for health care consumers.</p>\",\"PeriodicalId\":90871,\"journal\":{\"name\":\"International journal of virtual communities and social networking\",\"volume\":\"5 3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.4018/ijvcsn.2013070105\",\"citationCount\":\"25\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International journal of virtual communities and social networking\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/ijvcsn.2013070105\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International journal of virtual communities and social networking","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/ijvcsn.2013070105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Building a Virtual Environment for Diabetes Self-Management Education and Support.
The authors developed an immersive diabetes community to provide diabetes self-management education and support for adults with type 2 diabetes. In this article the authors describe the procedures used to develop this virtual environment (VE). Second Life Impacts Diabetes Education & Self-Management (SLIDES), the VE for our diabetes community was built in Second Life. Social Cognitive Theory, behavioral principles and key aspects of virtual environments related to usability were applied in the development in this VE. Collaboration between researchers, clinicians and information technology (IT) specialists occurred throughout the development process. An interactive community was successfully built and utilized to provide diabetes self-management education and support. VEs for health applications may be innovative and enticing, yet it must be kept in mind that there are substantial effort, expertise, and usability factors that must be considered in the development of these environments for health care consumers.