图与地图图消歧的着色算法。

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Visualization and Computer Graphics Pub Date : 2019-02-01 Epub Date: 2018-01-25 DOI:10.1007/978-3-662-45803-7_8
Yifan Hu, Lei Shi, Qingsong Liu
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引用次数: 0

摘要

非平面图形的绘制总是会导致边缘交叉。当有许多边缘以小角度相交时,通常很难跟随这些边缘,因为交叉产生的多条视觉路径会减慢眼球运动。本文提出了一种通过自动选择不同颜色来消除边缘歧义的算法。我们提出的算法使用一种应用于色域空间分解的新颖分支定界程序来计算双碰撞图的近最优颜色分配。我们给出了在现实世界的图形和地图中演示这种方法的示例,并通过用户研究来确定其有效性和局限性。
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A Coloring Algorithm for Disambiguating Graph and Map Drawings.

Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down eye movements. In this paper we propose an algorithm that disambiguates the edges with automatic selection of distinctive colors. Our proposed algorithm computes a near optimal color assignment of a dual collision graph, using a novel branch-and-bound procedure applied to a space decomposition of the color gamut. We give examples demonstrating this approach in real world graphs and maps, as well as a user study to establish its effectiveness and limitations.

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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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