制造应用驱动的注视点近眼显示器。

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Visualization and Computer Graphics Pub Date : 2019-05-01 Epub Date: 2019-02-14 DOI:10.1109/TVCG.2019.2898781
Kaan Aksit, Praneeth Chakravarthula, Kishore Rathinavel, Youngmo Jeong, Rachel Albert, Henry Fuchs, David Luebke
{"title":"制造应用驱动的注视点近眼显示器。","authors":"Kaan Aksit,&nbsp;Praneeth Chakravarthula,&nbsp;Kishore Rathinavel,&nbsp;Youngmo Jeong,&nbsp;Rachel Albert,&nbsp;Henry Fuchs,&nbsp;David Luebke","doi":"10.1109/TVCG.2019.2898781","DOIUrl":null,"url":null,"abstract":"<p><p>Traditional optical manufacturing poses a great challenge to near-eye display designers due to large lead times in the order of multiple weeks, limiting the abilities of optical designers to iterate fast and explore beyond conventional designs. We present a complete near-eye display manufacturing pipeline with a day lead time using commodity hardware. Our novel manufacturing pipeline consists of several innovations including a rapid production technique to improve surface of a 3D printed component to optical quality suitable for near-eye display application, a computational design methodology using machine learning and ray tracing to create freeform static projection screen surfaces for near-eye displays that can represent arbitrary focal surfaces, and a custom projection lens design that distributes pixels non-uniformly for a foveated near-eye display hardware design candidate. We have demonstrated untethered augmented reality near-eye display prototypes to assess success of our technique, and show that a ski-goggles form factor, a large monocular field of view (30<sup>o</sup>×55<sup>o</sup>), and a resolution of 12 cycles per degree can be achieved.</p>","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"25 5","pages":"1928-1939"},"PeriodicalIF":4.7000,"publicationDate":"2019-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TVCG.2019.2898781","citationCount":"47","resultStr":"{\"title\":\"Manufacturing Application-Driven Foveated Near-Eye Displays.\",\"authors\":\"Kaan Aksit,&nbsp;Praneeth Chakravarthula,&nbsp;Kishore Rathinavel,&nbsp;Youngmo Jeong,&nbsp;Rachel Albert,&nbsp;Henry Fuchs,&nbsp;David Luebke\",\"doi\":\"10.1109/TVCG.2019.2898781\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Traditional optical manufacturing poses a great challenge to near-eye display designers due to large lead times in the order of multiple weeks, limiting the abilities of optical designers to iterate fast and explore beyond conventional designs. We present a complete near-eye display manufacturing pipeline with a day lead time using commodity hardware. Our novel manufacturing pipeline consists of several innovations including a rapid production technique to improve surface of a 3D printed component to optical quality suitable for near-eye display application, a computational design methodology using machine learning and ray tracing to create freeform static projection screen surfaces for near-eye displays that can represent arbitrary focal surfaces, and a custom projection lens design that distributes pixels non-uniformly for a foveated near-eye display hardware design candidate. We have demonstrated untethered augmented reality near-eye display prototypes to assess success of our technique, and show that a ski-goggles form factor, a large monocular field of view (30<sup>o</sup>×55<sup>o</sup>), and a resolution of 12 cycles per degree can be achieved.</p>\",\"PeriodicalId\":13376,\"journal\":{\"name\":\"IEEE Transactions on Visualization and Computer Graphics\",\"volume\":\"25 5\",\"pages\":\"1928-1939\"},\"PeriodicalIF\":4.7000,\"publicationDate\":\"2019-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1109/TVCG.2019.2898781\",\"citationCount\":\"47\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Visualization and Computer Graphics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1109/TVCG.2019.2898781\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2019/2/14 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Visualization and Computer Graphics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/TVCG.2019.2898781","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2019/2/14 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 47

摘要

传统的光学制造给近眼显示器设计师带来了巨大的挑战,因为它的交货时间长达数周,限制了光学设计师快速迭代和探索传统设计之外的能力。我们提供了一个完整的近眼显示器制造管道,使用商品硬件,交货时间为一天。我们新颖的制造流水线由几项创新组成,包括快速生产技术,可将3D打印组件的表面提高到适合近眼显示应用的光学质量,使用机器学习和光线追踪的计算设计方法,可为近眼显示创建自由形状的静态投影屏幕表面,可以表示任意焦面。以及一种自定义投影透镜设计,用于非均匀分布像素,用于注视点近眼显示硬件设计候选产品。我们已经展示了不受束缚的增强现实近眼显示原型,以评估我们技术的成功,并展示了滑雪镜的外形因素,大的单目视野(30o×55o),以及每度12个周期的分辨率可以实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Manufacturing Application-Driven Foveated Near-Eye Displays.

Traditional optical manufacturing poses a great challenge to near-eye display designers due to large lead times in the order of multiple weeks, limiting the abilities of optical designers to iterate fast and explore beyond conventional designs. We present a complete near-eye display manufacturing pipeline with a day lead time using commodity hardware. Our novel manufacturing pipeline consists of several innovations including a rapid production technique to improve surface of a 3D printed component to optical quality suitable for near-eye display application, a computational design methodology using machine learning and ray tracing to create freeform static projection screen surfaces for near-eye displays that can represent arbitrary focal surfaces, and a custom projection lens design that distributes pixels non-uniformly for a foveated near-eye display hardware design candidate. We have demonstrated untethered augmented reality near-eye display prototypes to assess success of our technique, and show that a ski-goggles form factor, a large monocular field of view (30o×55o), and a resolution of 12 cycles per degree can be achieved.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
期刊最新文献
SuperUDF: Self-supervised UDF Estimation for Surface Reconstruction SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling Neural Projection Mapping Using Reflectance Fields DeepTree: Modeling Trees with Situated Latents Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1