屏幕组学:捕捉和分析个人生活经历的框架以及技术塑造它们的方式。

IF 4.5 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Human-Computer Interaction Pub Date : 2021-01-01 Epub Date: 2019-03-13 DOI:10.1080/07370024.2019.1578652
Byron Reeves, Nilam Ram, Thomas N Robinson, James J Cummings, C Lee Giles, Jennifer Pan, Agnese Chiatti, M J Cho, Katie Roehrick, Xiao Yang, Anupriya Gagneja, Miriam Brinberg, Daniel Muise, Yingdan Lu, Mufan Luo, Andrew Fitzgerald, Leo Yeykelis
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引用次数: 106

摘要

数字体验占据了生活中越来越大的一部分,使其成为描述和理论化人类行为的首选方法(如果不是必需的话)。数字媒体还塑造了人们的行为,使人们能够轻松地在不同的内容之间切换,并创造了独特的体验线索,在众多信息类别中快速传递。目前记录数字体验的方法只能提供数字生活的部分重建,这些数字生活通常在几秒钟内编织在多个应用程序、位置、功能和媒体之间。我们描述了一个端到端的系统,用于捕获和分析媒体中生活的“屏幕组”,即个人经历的记录,表示为人们随着时间的推移观看和互动的屏幕序列。该系统包括收集截图的软件,提取文本和图像,并允许搜索截图数据库。我们讨论了该系统如何用于阐述当前关于技术心理处理的理论,并提出了通过多时间尺度分析实现的新理论问题。该系统的功能突出了八个研究实例,分析了在系统内生成数据的成年人的屏幕。最后,我们讨论了未来的用途、限制、理论和隐私。
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Screenomics: A Framework to Capture and Analyze Personal Life Experiences and the Ways that Technology Shapes Them.

Digital experiences capture an increasingly large part of life, making them a preferred, if not required, method to describe and theorize about human behavior. Digital media also shape behavior by enabling people to switch between different content easily, and create unique threads of experiences that pass quickly through numerous information categories. Current methods of recording digital experiences provide only partial reconstructions of digital lives that weave - often within seconds - among multiple applications, locations, functions and media. We describe an end-to-end system for capturing and analyzing the "screenome" of life in media, i.e., the record of individual experiences represented as a sequence of screens that people view and interact with over time. The system includes software that collects screenshots, extracts text and images, and allows searching of a screenshot database. We discuss how the system can be used to elaborate current theories about psychological processing of technology, and suggest new theoretical questions that are enabled by multiple time scale analyses. Capabilities of the system are highlighted with eight research examples that analyze screens from adults who have generated data within the system. We end with a discussion of future uses, limitations, theory and privacy.

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来源期刊
Human-Computer Interaction
Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
12.20
自引率
3.80%
发文量
15
审稿时长
>12 weeks
期刊介绍: Human-Computer Interaction (HCI) is a multidisciplinary journal defining and reporting on fundamental research in human-computer interaction. The goal of HCI is to be a journal of the highest quality that combines the best research and design work to extend our understanding of human-computer interaction. The target audience is the research community with an interest in both the scientific implications and practical relevance of how interactive computer systems should be designed and how they are actually used. HCI is concerned with the theoretical, empirical, and methodological issues of interaction science and system design as it affects the user.
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