光场技术回顾。

4区 计算机科学 Q1 Arts and Humanities Visual Computing for Industry, Biomedicine, and Art Pub Date : 2021-12-03 DOI:10.1186/s42492-021-00096-8
Shuyao Zhou, Tianqian Zhu, Kanle Shi, Yazi Li, Wen Zheng, Junhai Yong
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引用次数: 0

摘要

光场是将光线的几何形状映射到相应的全息属性的矢量函数。它们通过表示流经空间中每个点的每个方向的光量来描述场景的全息信息。光场的物理概念于 1936 年首次提出,随着计算能力和网络带宽的快速增长,光场在计算机图形学领域的重要性与日俱增。本文将从以下几个方面对光场成像进行综述,重点介绍近五年来取得的成就:(1) 深度估计;(2) 内容编辑;(3) 图像质量;(4) 场景重建和视图合成;(5) 工业产品,因为光场技术与工业应用也有交叉。最先进的研究主要集中在光场采集、处理和显示方面。此外,研究还从实验室延伸到了工业领域。根据这些成就和挑战,在不久的将来,光场应用可以提供更多的便携性、可及性、兼容性和可视化世界的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Review of light field technologies.

Light fields are vector functions that map the geometry of light rays to the corresponding plenoptic attributes. They describe the holographic information of scenes by representing the amount of light flowing in every direction through every point in space. The physical concept of light fields was first proposed in 1936, and light fields are becoming increasingly important in the field of computer graphics, especially with the fast growth of computing capacity as well as network bandwidth. In this article, light field imaging is reviewed from the following aspects with an emphasis on the achievements of the past five years: (1) depth estimation, (2) content editing, (3) image quality, (4) scene reconstruction and view synthesis, and (5) industrial products because the technologies of lights fields also intersect with industrial applications. State-of-the-art research has focused on light field acquisition, manipulation, and display. In addition, the research has extended from the laboratory to industry. According to these achievements and challenges, in the near future, the applications of light fields could offer more portability, accessibility, compatibility, and ability to visualize the world.

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来源期刊
Visual Computing for Industry, Biomedicine, and Art
Visual Computing for Industry, Biomedicine, and Art Arts and Humanities-Visual Arts and Performing Arts
CiteScore
5.60
自引率
0.00%
发文量
28
审稿时长
5 weeks
期刊最新文献
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