患有神经运动障碍的青少年和他们的治疗师更喜欢混合现实或虚拟现实头戴式显示器吗?

Corinne Ammann-Reiffer, Urs Keller, Andrina Kläy, Lea Meier, Hubertus J A VAN Hedel
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引用次数: 1

摘要

目的:评价两种头戴式显示器在青少年神经康复中的应用价值;混合现实头戴式显示器和虚拟现实头戴式显示器。设计:观察性横断面研究。患者:青少年神经运动障碍13例(年龄7.8-16.5岁)。方法:青少年戴着混合现实或虚拟现实头戴式显示器,同时通过虚拟物体的场景进行口头引导。两种系统在可用性、用户体验和可接受性方面的差异,通过对青少年及其治疗师的标准化问题进行评估。系统偏好和晕屏症状被记录下来。结果:两种头戴式显示器都易于安装和调整到儿童头部,但混合现实系统在40%的青少年中不稳定。参与者表示,他们可以用这两种设备自然地移动。物体外观在虚拟现实系统中得分更高,而治疗师对青少年的运动执行进行了评分,并且需要额外的支持来支持混合现实系统。大多数年轻人更喜欢虚拟现实设备,主要是因为物体的外观更清晰,物体的颜色更丰富。治疗师的偏好是平衡的。两名儿童报告了轻微的晕屏症状。结论:青少年和治疗师对两种系统的接受度都很好,在可用性、用户体验、虚拟现实偏好和混合现实头戴式显示器方面都有优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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DO YOUTHS WITH NEUROMOTOR DISORDER AND THEIR THERAPISTS PREFER A MIXED OR VIRTUAL REALITY HEAD-MOUNTED DISPLAY?

Objective: To evaluate the usability of 2 head-mounted displays in youths undergoing neurorehabilitation; a mixed reality head-mounted display and a virtual reality head-mounted display.

Design: Observational cross-sectional study.

Patients: Thirteen youths (age range 7.8-16.5 years) with neuromotor disorder.

Methods: Youths wore a mixed reality or a virtual reality head-mounted display while being verbally guided through a scene with virtual objects. Differences between the 2 systems, regarding usability, user experience, and acceptability, were evaluated using standardized questions for the youths and their therapists. System preferences and symptoms of cybersickness were noted.

Results: Both head-mounted displays were easy to mount and adjust to the children's heads, but the mixed reality system was unstable in 40% of the youths. Participants stated that they could move naturally with both devices. Object appearance scored higher with the virtual reality system, while therapists rated youths' movement execution and needed additional support in favour of the mixed reality system. Most youths preferred the virtual reality device, mainly due to the more distinct appearance of objects and the objects' richer colours. Therapists' preferences were balanced. Two children reported minimal signs of cybersickness.

Conclusion: Youths and therapists accepted both systems well, with advantages regarding usability, user experience, and preference for the virtual reality, and acceptability for the mixed reality head-mounted display.

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