虚拟现实技术促进痴呆症患者的身心健康:范围综述。

IF 2 Q3 ENGINEERING, BIOMEDICAL Journal of Rehabilitation and Assistive Technologies Engineering Pub Date : 2021-12-21 eCollection Date: 2021-01-01 DOI:10.1177/20556683211053952
Lora Appel, Suad Ali, Tanya Narag, Krystyna Mozeson, Zain Pasat, Ani Orchanian-Cheff, Jennifer L Campos
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引用次数: 0

摘要

虚拟现实(VR)技术越来越多地被认为是痴呆症相关研究中具有潜在价值的工具,可作为非药物疗法改善痴呆症患者(PwD)的生活质量(QoL)和幸福感。在这篇范围界定综述中,我们总结了截至 2021 年 1 月 21 日发表的关于使用虚拟现实技术提高痴呆症患者生活质量的同行评审文章。18篇手稿(报告了19项研究)符合纳入标准,其中大部分发表于过去两年。两名审稿人分别就以下方面对文章进行了独立编码:A)预期临床结果和干预措施的有效性;B)研究样本(参与者的特征);C)干预措施的实施(由谁实施、在什么环境下实施);D)实验方法(设计/仪器);E)VR 系统的技术特性(硬件/设备和软件/内容)。情感结果是迄今为止最常见的干预目标,有 17 篇(89.5%)文章对此进行了报道。目前还没有利用虚拟现实技术对残疾人的社会参与和人格结果进行深入探讨。基于虚拟现实技术的积极影响,未来的机会在于识别特殊功能和定制硬件/软件,以便为目标人群中的不同亚群提供最大益处。总之,本综述发现,虚拟现实技术是促进残疾人身心健康的一种有前途的工具,据报道,它对情感、社交和功能方面的身心健康具有积极或中性的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Virtual reality to promote wellbeing in persons with dementia: A scoping review.

Virtual Reality (VR) technologies have increasingly been considered potentially valuable tools in dementia-related research and could serve as non-pharmacological therapy to improve quality of life (QoL) and wellbeing for persons with dementia (PwD). In this scoping review, we summarize peer-reviewed articles published up to Jan-21, 2021, on the use of VR to promote wellbeing in PwD. Eighteen manuscripts (reporting on 19 studies) met the inclusion criteria, with a majority published in the past 2 years. Two reviewers independently coded the articles regarding A) intended clinical outcomes and effectiveness of the interventions, B) study sample (characteristics of the participants), C) intervention administration (by whom, what setting), D) experimental methods (design/instruments), and E) technical properties of the VR-systems (hardware/devices and software/content). Emotional outcomes were by far the most common objectives of the interventions, reported in seventeen (89.5%) of the included articles. Outcomes addressing social engagement and personhood in PwD have not been thoroughly explored using VR. Based on the positive impact of VR, future opportunities lie in identifying special features and customization of the hardware/software to afford the most benefit to different sub-groups of the target population. Overall, this review found that VR represents a promising tool for promoting wellbeing in PwD, with positive or neutral impact reported on emotional, social, and functional aspects of wellbeing.

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