沉浸式虚拟现实环境对低视力人群功能视觉评估的开发:一项试点研究。

IF 0.3 Q4 OPHTHALMOLOGY Nepalese Journal of Ophthalmology Pub Date : 2022-01-01 DOI:10.3126/nepjoph.v14i1.31199
Sarika Gopalakrishnan, Chris Elsa Samson, Meenakshi Kumar, Vijay Karunakaran, Rajiv Raman
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引用次数: 2

摘要

简介:虚拟现实技术有助于创造虚拟环境,以评估低视力个体的视觉表现与整体体验。本研究的目的是开发一个虚拟现实(VR)平台,用于客观评估两类低视力患者(中央和周围视力丧失)的功能视力。材料和方法:组织焦点小组讨论(FGD),了解低视力患者在日常生活中面临的困难。根据焦点小组讨论的结果,开发了一个包含特定视觉任务的虚拟银行场景。一项初步研究在视力正常的人群中进行;继发于中央视野丧失(CFL)和周围视野丧失(PFL)的患者。每个被试都完成了客观评价中的所有任务;进一步分析从评估中获得的数据以了解该模式。结果:三组患者在距离(中央视野损失最小)、近视野角度、三项视觉搜索任务(周围视野损失最小)上差异均有统计学意义。在评估所花费的时间时,外围野损失组再次被发现花了最多的时间来完成任务。结论:基于新开发的虚拟现实平台,可以对特殊残疾人的功能视力进行测试,并优于正常人的功能视力评估。在一个接近现实的环境。在虚拟环境中进行多项视觉任务,并比较三组参与者的视觉表现。参与者根据年龄和性别进行匹配。无论任务的性质如何,正常组的视觉表现似乎明显好于患有CFL和PFL的人。
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Development of Immersive Virtual Reality Environment for Assessment of Functional Vision in people with Low Vision: A Pilot Study.

Introduction: Virtual Reality technology helps in creating virtual environments for evaluation of visual performance of low vision individuals with holistic experience. The purpose of this study was to develop a virtual reality (VR) platform for the objective assessment of functional vision in patients with low vision in two categories, central and peripheral vision loss .

Materials and methods: Focus group discussions (FGD) were organized to understand the difficulties faced on a day to day basis by patients with low vision. Based on the results of the focus group discussions, a virtual bank scenario incorporating specific visual tasks was developed. A pilot study was conducted which involved people with normal vision; low vision Patients secondary to central field loss (CFL) and peripheral field loss (PFL). Each subject completed all the tasks in the objective assessment; the data obtained from the assessment were further analyzed to understand the pattern.

Results: Comparing the three groups, there was a significant difference in distance (central field loss was lowest) and near visual angle, and three visual search tasks (peripheral field loss was lowest). In assessing the time taken, peripheral field loss group was again found to take the most time to complete tasks.

Conclusion: Based on a newly developed virtual reality platform, assessment of functional vision of specially abled persons could be tested and was inferior to that of normal sighted persons. in a close to realistic environment. Multiple visual tasks were performed in the virtual environment and the visual performance was compared among all three groups of participants. Participants were matched for age and gender. Irrespective of the nature of tasks, visual performance of the normal group seemed significantly better than people with CFL and PFL.

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审稿时长
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