使用基于游戏的评估解决考试焦虑。

Biomedical engineering education Pub Date : 2022-01-01 Epub Date: 2022-07-11 DOI:10.1007/s43683-022-00082-3
Victoria Bonefont, Burton Carbino, Rana Zakerzadeh
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引用次数: 2

摘要

本文提出了将游戏化融入本科生物医学工程(BME)课堂的机会,以减轻学生的考试焦虑,促进学生对学业表现的感知。游戏化是一种流行的教育策略,但似乎并未在高等教育中得到广泛探索或采用,尤其是在BME环境中。本研究提出了开发、实施和评估学术游戏的方法,并提供了具体的实践和详细的指导,其中游戏可以作为传统考试的替代品,以支持学生的心理健康。反思提供了从学生那里收到的反馈,这些反馈显示了一种平衡的观点,即使用基于游戏的活动进行测试和评估,基于学生最初的积极态度,谨慎乐观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Addressing Test Anxiety Using Game-Based Assessment.

This paper identifies an opportunity to integrate gamification in undergraduate biomedical engineering (BME) classrooms to alleviate student test anxiety and promote student perception of their academic performance. Gamification is a popular educational strategy that does not appear to be widely explored or adopted in higher education, particularly in a BME setting. This study proposes methods for the development, implementation, and evaluation of academic games and provides concrete practices and detailed instruction in which games can be used as an alternative to a traditional exam to support student mental health. The reflection provides the feedback received from students which demonstrates a balanced view of using game-based activities for tests and evaluations, cautiously optimistic based on the initial positive attitude seen from students.

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