填字游戏和知识记忆。

Elisa R Torres, P Renée Williams, Wondwosen Kassahun-Yimer, Xiaoshan Zhu Gordy
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引用次数: 3

摘要

学生们认为填字游戏很有趣。除了提高学生的认知外,填字游戏实际上还能提高知识的记忆力。然而,填字游戏提高了一些学生的考试成绩,而不是其他学生。建议学生为他们的同学创造谜题,并鼓励学生研究和理解材料,以便为谜题写下有意义的线索。虽然学生喜欢创造自己的填字游戏,但学生创造填字游戏与知识记忆之间的关系尚不清楚。这个项目的目的是确定制作填字游戏和完成同伴的填字游戏是否与提高知识记忆力有关,这表明在测验中获得更高的分数。来自两所大学的研究课程的学生在三个学期中可以选择每周上传一个他们自己制作的空白谜题,然后再完成彼此的谜题并参加一个小测验。研究人员比较了那些自己创造谜题并完成同伴谜题的学生和没有创造谜题的学生的测验分数。结果因机构和项目而异,以及同一机构不同学期的同一项目。结果强调了在考虑机构、项目和学期的情况下,超越学生的认知,评估知识保留的重要性。
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Crossword Puzzles and Knowledge Retention.

Students perceive crossword puzzles as enjoyable. In addition to students' perceptions, crossword puzzles actually improve knowledge retention. However, crossword puzzles increased exam scores for some students but not others. Recommendations have been made for students to create puzzles for their classmates to complete with the rationale that students are encouraged to research and understand the material in order to write meaningful clues for the puzzle. While students enjoy creating their own crossword puzzles, the association between students creating crossword puzzles and knowledge retention is unknown. The purpose of this project was to determine if creating crossword puzzles and completing peers' crossword puzzles were associated with improved knowledge retention indicated by higher scores on quizzes. Students in a research course from two institutions across three semesters had the option each week to upload a blank puzzle they created prior to completing each other's puzzles and taking a quiz. Quiz scores were compared between those who did versus did not create their own puzzles and complete their peers' puzzles. Results varied by institution and programs, as well as the same program within the same institution but different semesters. Results highlight the importance of moving beyond student perceptions and towards assessing knowledge retention while taking into consideration institution, program, and semester.

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审稿时长
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