菲律宾马尼拉青少年网络游戏成瘾与抑郁程度。

Central Asian Journal of Global Health Pub Date : 2020-03-31 eCollection Date: 2020-01-01 DOI:10.5195/cajgh.2020.369
Ryan V Labana, Jehan L Hadjisaid, Adrian R Imperial, Kyeth Elmerson Jumawid, Marc Jayson M Lupague, Daniel C Malicdem
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引用次数: 13

摘要

简介:世界卫生组织承认网络游戏成瘾是一种精神健康状况。在菲律宾,过度的网络游戏正在兴起,该国有2990万玩家。该国抑郁症的发病率也在上升。当前的相关分析评估了菲律宾青少年网络游戏成瘾和抑郁之间的关系。方法:于2018年8月至11月发放抑郁与网络游戏成瘾自填问卷。问卷包括受访者的社会人口统计资料,以及14项电子游戏成瘾测试(VAT) (Cronbach's α=0.91)和患者健康问卷-9 (Cronbach's α=0.88),分别确定在线游戏成瘾和抑郁水平。多元回归分析用于测试抑郁与网络游戏成瘾之间的关系。结果:300名青少年(男性59%,女性41%)参与了研究。300名受访者中有53人(12.0%男性,5.7%女性)的在线游戏成瘾程度很高,这反映在他们的VAT得分很高。在本研究中,37名受访者(男性6.7%,女性5.7%)患有中度抑郁症,6名女性(2.0%)患有重度抑郁症。在本研究中,网络游戏成瘾与抑郁呈正相关(r=0.31;pCoefficient = 0.0121;95% ci-8.1924 - 0.0242;p = 0.05)。结论:与网络游戏成瘾相关的抑郁症是一个需要解决的严重威胁。高水平的网络游戏成瘾与马尼拉青少年抑郁率呈正相关,这可能归因于该国蓬勃发展的互联网行业和缺乏足够的心理健康干预措施。建议的干预措施包括加强青少年抑郁症管理,并在学校和社区内改善对这一弱势群体的心理健康服务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines.

Introduction: World Health Organization recognizes online game addiction as a mental health condition. The rise of excessive online gaming is emerging in the Philippines, with 29.9 million gamers recorded in the country. The incidence of depression is also increasing in the country. The current correlational analysis evaluated the association between online game addiction and depression in Filipino adolescents.

Methods: A paper-and-pencil self-administered questionnaire assessing depression and online game addiction was distributed from August to November, 2018. The questionnaire included socio-demographic profiles of the respondents, and the 14-item Video Game Addiction Test (VAT) (Cronbach's α=0.91) and the Patient Health Questionnaire-9 (Cronbach's α=0.88) to determine levels of online game addiction and depression, respectively. Multiple regression analyses were used to test the association between depression and online game addiction.

Results: Three hundred adolescents (59% males, 41% females) participated in the study. Fifty-three out of 300 respondents (12.0% males, 5.7% females) had high level of online game addiction as reflected in their high VAT scores. In this study, 37 respondents (6.7% males, 5.7% females) had moderately severe depression and 6 (2.0%) females had severe depression. Online game addiction was positively correlated with depression in this study (r=0.31; p<0.001). When multiple regression analysis was computed, depression was found to be a predictor of online game addiction (Coefficient=0.0121; 95% CI-8.1924 - 0.0242; p=0.05).

Conclusions: Depression, as associated with online game addiction, is a serious threat that needs to be addressed. High level of online game addiction, as positively correlated to the rate of depression among adolescents in Manila, could potentially be attributed to the booming internet industry and lack of suffiicent mental health interventions in the country. Recommended interventions include strengthening depression management among adolescents and improving mental health services for this vulnerable population groups in schools and within the communities.

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Central Asian Journal of Global Health
Central Asian Journal of Global Health PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH-
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20 weeks
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