验证一款严肃的超声技能教学游戏。

IF 3.4 Q2 Medicine Ultrasound Journal Pub Date : 2022-07-23 DOI:10.1186/s13089-022-00280-8
T J Olgers, J M van Os, H R Bouma, J C Ter Maaten
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引用次数: 3

摘要

背景:即时超声(POCUS)是一种重要的床边诊断工具,在一些专业中正在教授。然而,掌握所需的精神运动技能需要时间,学生之间的学习曲线也不同。特别是学会根据屏幕上超声图像的相应变化做出正确的探针运动,并将其整合到三维心理模型中需要时间。训练师和医生的这种宝贵的床边时间可以通过其他学习方法来减少,例如使用严肃的游戏来掌握精神运动技能。这样的游戏正在开发中,但需要在广泛使用之前进行验证。在这篇文章中,我们描述了发展和前三个步骤,在验证一个严肃的游戏超声技能。结果:我们纳入了18名超声专家和24名超声新手,他们玩了严肃的“水下”游戏并提供了反馈。他们的结论是,“水下”很有趣,3d打印探针的运动类似于真正的超声波探针的运动。参与者非常重视游戏在训练眼手协调和探头处理稳定性方面的潜力,这是在实际操作中进行超声检查的两个非常重要的技能。尽管我们比较了游戏中的一些参数,如距离和速度,但新手和专家之间并没有发现任何差异。这意味着严肃游戏的内容和面孔有效性得到了证明,但衡量新手和专家之间差异的最佳参数仍有待确定。结论:本研究显示“水下”这一严肃游戏在训练超声技能方面具有坚实的内容效度和表面效度,但结构效度尚未得到证实。这个游戏被认为是一个很有前途的训练手眼协调和学习超声波的严肃游戏,这可能会减少昂贵的床边教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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The validation of a serious game for teaching ultrasound skills.

Background: Point-of-care ultrasound (POCUS) is an important bedside diagnostic tool and is being taught in several specialties. However, mastering the required psychomotor skills takes time and learning curves are different between students. Especially learning to make the right probe movements with the corresponding changes of the ultrasound image on screen, and integrating it into a 3D mental model takes time. This precious bedside-time of trainers and physicians may be reduced using other learning methods for mastering the psychomotor skills, for example the use of serious games. Such a game is under development but it needs to be validated before widespread use can be advised. In this article we describe the development and the first three steps in the validation of a serious game for ultrasound skills.

Results: We have included 18 ultrasound experts and 24 ultrasound novices who played the serious game 'Underwater" and provided feedback. They concluded that "underwater" is fun to play and that movement of the 3D-printed probe resembled real ultrasound probe movements. Participants highly valued the potential of the game for training eye-hand coordination and stability of probe handling, two very important skills in performing ultrasound in real practice. Although we compared several in-game parameters such as distance and speed, no difference was observed between novices and experts. This means that content- and face validity of the serious game is demonstrated but optimal parameters to measure differences between novices and experts still have to be determined.

Conclusions: Our study shows solid content- and face validity of the serious game "UnderWater" for training ultrasound skills, although construct validity could not be demonstrated yet. The game is appreciated as a promising serious game for training eye-hand coordination and learning ultrasound, which may reduce expensive bed-side teaching.

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来源期刊
Ultrasound Journal
Ultrasound Journal Health Professions-Radiological and Ultrasound Technology
CiteScore
6.80
自引率
2.90%
发文量
45
审稿时长
22 weeks
期刊最新文献
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